Fantasy "biotechnology" and other alterations

DMH

First Post
One of the things I am most interested in is fantastic biotechnology. Here are the sources I know of:

To self:
Racial levels, prestige races, bloodlines [Oathbound, Shaping the Self, Arcana Evolved, 5th Element's Bloodlines]
Alchemical changes [The Fantastic Science, Alchemy and Herbalists]
Implants [Factory, Wildwood, FF, Lords of Madness, Eberron' grafts, Dragonstar]
Other [Chaositech, Ronin Art's 13 Gene Therapy Templates, Frughtlupe's Lifeshapers for Center Space]

To other:
Living magical items [Complete Guide to Treants]
Hybridization [Morningstar, Amalgam in Advanced Bestiary, Mega-feat: New Paths to Victory, Crossbreeds, Bastards and Bloodlines, Half-template from Book of Templates: Deluxe Edition 3.5]
Transmutation [Merlane in Dragon 237, Complete Guide to Dragonkin, Eberron's magebred]
Creation [Quint Guide to Wizards, Create Wonderous Creature feat, Dark Sun (Windriders of the Jagged Cliffs, Psionic Artifacts of Athas, Dragon 255)]
Implants [Mike Chaping's Fleshcrafter]

What else is out there?
 
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Mongoose Publishing's Encyclopaedia Arcane: Crossbreeding has rules for magical hybridization of two (or more) creatures, including rules for using yourself as one of the "parent" creatures.

Johnathan
 



As much as I really enjoy Biotech for its sci-fi aspects, I have to admit the fantasy section was meh. It is all genetic engineering with spells (ie there wasn't anything about magical mutations).

I updated the OP with Bastards and Bloodlines and Crossbreeding. Serpent Kingdoms, IIRC, didn't have much in how (mechanics and descriptive text) the reptiles could be altered beyond a few punishments.
 

I added another- the half template from the BOT 3.5. As much as it is a pain and rather time consuming, I think it is the best bet for hybrids. Just apply it to both parents so the resulting offspring is a whole vs a half and a whole (that most templates produce).

Reading over the reviews, I have to say that I find Richard's ideas in Crossbreeding on reasons why doing it useful vs straight transmutation or creation.
 

how genetic are you going?

you could try "taint" as found in Heroes of Horror and other sources.

or magical tattoos.
 


DMH said:
One of the things I am most interested in is fantastic genetic engineering.

It's a subtopic I like as well.

One of the things I enjoy daydreaming about is where the line between sufficently powerful magic runs aground on the cold hard shores of natural science.

For example, a wizard decides to create a minotaur. He's got the magic down solid and can certainly toss on a bull's head to human body, but he's still got a mideval level of understanding of biology. He doesn't understand germ theory, he doesn't know what a cell is much less DNA, and he's not going to get that the human spinal column has hard-wired instinctive reactions that are not going to play nice with a bovine brain.

Most of this is handwaved aside, of course. I just think it's a neat place to start with the "what ifs".
 

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