Chris_Nightwing
First Post
Ooh we get to see some of the work
! I think that moving cultural abilities to a talent tree is by far the greatest plan ever. However, I think you definitely need to give the races their biological natural abilities when they start the game. Also, do simplify them - the Saga races don't have complicated caveats associated with their bonuses or rerolls, so clear them up from D&D. Make the Elven strong mind thing into +2 Will, the Dwarven spell/poison thing into +2 Fort and it clears stuff up nicely. Giving Half-Orcs and Half-Elves access to both parents' talent trees will also make them much more appealing too. Please put a Wookiee-style rage into the Orc tree!
Responding to the condition track discussion - I think having a positive end would work well. I think you could avoid stacking effects by simply stating that higher-level sources supercede lower-level ones (So the equivalent of Recitation would be two steps up the track, and supercede the one step of Bless or Prayer (which also moves enemies down one step!). Have no spells stack, in fact have nothing stack for the purposes of going up the track. I'm envisioning a gorgeous level 9 spell that gives you the +10 to everything! As for effects such as poison etc. - it's ok not to use the track for some things. You might just be suffering a penalty to one aspect of your dice-rolls, or indeed a bonus (such as rage only adding to hit and damage, thank god they simplified that one). They've really tried to avoid temporary stat mod effects in Saga - carry this through if possible, although I guess Bull's Strength is still a classic useful spell.

Responding to the condition track discussion - I think having a positive end would work well. I think you could avoid stacking effects by simply stating that higher-level sources supercede lower-level ones (So the equivalent of Recitation would be two steps up the track, and supercede the one step of Bless or Prayer (which also moves enemies down one step!). Have no spells stack, in fact have nothing stack for the purposes of going up the track. I'm envisioning a gorgeous level 9 spell that gives you the +10 to everything! As for effects such as poison etc. - it's ok not to use the track for some things. You might just be suffering a penalty to one aspect of your dice-rolls, or indeed a bonus (such as rage only adding to hit and damage, thank god they simplified that one). They've really tried to avoid temporary stat mod effects in Saga - carry this through if possible, although I guess Bull's Strength is still a classic useful spell.