Flynn
First Post
Acid_crash said:Why would you try and shoehorn in a Vancian magic system into a Saga Fantasy game when the Force system in SWSE works just fine and much better?
If I want Vancian magic, I would play D&D. You put in Vancian magic, than that is too close to D&D, and part of what makes Saga edition so great is that it is different.
Just rename Force = Magic. Rename the Force Power = Magic Spells.
Create new Magic Spells.
Here an example that is by no means really playtested, but just for kicks:
Fireball is an area effect attack, with a radius of 4 squares, that does 6d6 damage on a successful hit and half damage if the attack roll is less than the Reflex Defense. The range of the fireball can be 20 squares, must make an attack roll and compare to all Reflex Defenses in the radius.
I mean, just one way of creating a spell. This was spur of the moment.
Rename Force Training = Spell Training. Take the Jedi = Spellcaster/Mystic.
Create a couple of new Talent trees, possibly all based on the major classes of spells in D&D, for those who might want to specialize.
But please don't use Vancian magic, because there is no need at all. I got D&D, and all the house rules for that. I don't need another Vancian magic system game. It's been done to death for the last 30 years, why replace something new and exciting with something as old as this. Boring.
Just my opinion, my .02
Here's the official reason why I wouldn't do what you are suggesting: What's the OGL reference I can use to bring the Force point system into this project, so that I don't suffer a lawsuit at the hands of the big corporation that owns the rights to the Force system you want to use? To my knowledge, there is no such OGL reference, and therefore, the system cannot be used in an OGL publication.
What I am proposing is simply a talent tree that covers the basics of a magic system. In your games, you could remove the talent tree and use Saga's Force mechanics all you desire, because you don't have to worry about the legalities of such things in your home game.
If there's something else you'd like to see, I'm going to ask that you create the magic system you'd like to see and then share it under the OGL. Several people have said they'd help in this project, so this would be one area in which they could. Until I see a complete magic system, though, I'm likely to take the easy way out, and let you house rule it as you wish.
Here's the unofficial reason: Personally, I'm not interested in redoing the Force into Magic. That concept just doesn't do it for me, and the amount of work I'd have to put in to create something that doesn't work for me isn't a motivation to do it.
Besides, I can almost guarantee that 4E won't change from a Vancian magic system, so it's not going away. It's a "sacred cow", and will be until another magic system becomes overwhelmingly popular. So far, there isn't such a system as yet.
Looking Forward To More,
Flynn