drothgery said:
Because it would then be simple and cheap for a human with average rolled stats to have two stats above 20 by level 8 or so.
Assuming the standard array (which is admittedly low for most campaigns), the stats are: 15, 14, 13, 12, 10, 8. Bumping two up each time gives us the following at 8th level: 17, 16, 13, 12, 10, 8. Two stat-bump items of around, what, +4, would give us: 21, 20, 13, 12, 10, 8.
D&D would be, under the same circumstances: 21, 18, 13, 12, 10, 8. That's a difference of one stat having a +5 modifier instead of a +4 modifier. What is the criteria behind evaluating something as unbalancing in these regards?
At 20th level, we'd see the following in Saga (assuming two stat bump items at +6):
26, 25, 13, 12, 10, 8
With D&D being:
26, 20, 13, 12, 10, 8
At 20th level, the difference becomes a +5 modifier compared to a +7 modifier, or a +2 difference in stat mods for a secondary ability score. That's not bad for a range of 20 levels, I would think. Then again, I'm sure it depends on the class and the stat as to how it would impact the game. Considering that it's a secondary ability score, it does help the MAD classes, but otherwise, its impact seems minor.
Of course, I could be wrong here.
To help me see the point here, what is the impact of having a +2 higher modifier than normal in Strength at 20th level?
In Dexterity?
In Constitution?
In Intelligence?
In Wisdom?
In Charisma?
And are any of them truely unbalancing? (Maybe we can fix the exceptions instead of addressing the modifier issue...)
With Regards,
Flynn