Twiggly the Gnome
Legend
EditorBFG said:Please weigh in soon, as I'm working on this stuff right now.
This advice from the Star Wars conversion document might be helpful:
Skills: If the species gains a skill bonus of some sort, replace it with one of the options outlined below; of these, the “reroll” option is by far the most common. Generally, a species shouldn’t have special rules for more than two skills.
Reroll: You may reroll a skill check for a given skill, but you must keep the second result. If the species’ bonus in the previous rules only applied to part of a skill (for example, Intimidation is now just a part of Persuasion), limit the reroll to a single use of that skill (for example, you can reroll only when using Persuasion to intimidate). This is best used for a species that is naturally good (or, rather, naturally unlikely to fail) with a given skill, whether trained or not.
Conditional Bonus Feat: You gain Skill Focus (skill) if you are trained in that skill. This is best for skills where the species is best-known for producing highly skilled experts or professionals in a given field (for example, Bothans make exceptionally good spies, but they do spend a lot of time training to achieve this). In addition, this may be used as a way to further enhance a species’ natural aptitude with a skill that already gets a reroll (for example, Cereans get a reroll and a conditional bonus feat for Initiative).
Take 10 Under Stress: You may take 10 at any time with the skill. This is usually reserved for Swim and Climb when the species has a swim or climb speed, respectively.