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Fantasy Concepts: An OGL Fantasy Saga Project

Sentinel_Marshall said:
The problem:

Look familiar? Now, here is the thing: "Wounds" are not the right name. It does not describe all the conditions it represents. Flynn came up with "Pain Levels", which is certainly more accurate, but still not quite right.


Recommendation:

How about Condition ? Or are you concearned about using that?

Other words could be Status , orState ... just some thoughts.

We could also just call them Penalty Levels, since that's what they technically are, and move on. However, it isn't evocative, but then again, neither is Condition Track.

We're still open for suggestions,
Flynn
 

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Wraith Form said:
I'm pretty sure I've said this before but--I'm in for the PDF at the very least, and I have "disposable income". ;)

Any idea of a price range? (ballpark is good, I know it could change)

The price range will be pretty much dependent on the final page count. Also, it's not something that BFG and I have actually discussed as yet, wanting to be closer to a final product before we can decide on anything.

If you are looking for a range to save your money at, and we assume a book of 128 to 144 pages, I would suggest that you might expect a PDF somewhere in the $8-$10 range, a softcover version in the $16-$18 range, and maybe a casewrapped hardcover version (if there's enough of a call for one) in the $28-$30 range. This is, of course, only a guess, as BFG and I haven't actually discussed this point. Given that, I'm reserving the right to change these prices above, as we get closer to the final version of the product.

I hope this helps,
Flynn
 

Status Report - of sorts...

I offer the following as a general status report on what still remains to be done on the current project. As you can see, the hardest two sections (talents and combat) are being worked on, and feats will follow once those two are done. Of the other sections, we've started some work, but it isn't at the appropriate stage of completion.

Outstanding Sections:

  • Character Creation - General: Section completed!
  • Character Races: BFGEditor is nearing completion
  • Class-based Talent Paths: Some initial work has been done
  • Feats: Some initial work has been done
  • Equipment: Some initial work has been done
  • Combat: Flynn is nearing completion
  • Environment & Hazards: Some initial work has been done
  • Magic System: Some initial work has been done
  • Conversion Notes - Prestige Classes: Not yet begun.
  • Conversion Notes - Spells: Not yet begun.
  • Conversion Notes - Monsters: Some initial work has been done

Once the work above is completed, we'll need to playtest and make changes as needed, then edit the work before sending it on to layout and production.

Can it be done in the six weeks or so that we've allotted ourselves? Yes, although it will be tight at our current rate of progress. It's a lot of typing, and both of us are doing this in addition to our normal lives, so time is a valuable commodity that is occasionally hard to come by. I'll post updates as we move along here, so that you can see the progress as we make Fantasy Concepts a reality for you.

With Regards,
Flynn
 
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Flynn said:
We could also just call them Penalty Levels, since that's what they technically are, and move on. However, it isn't evocative, but then again, neither is Condition Track.

We're still open for suggestions,
Flynn

Why not just call it Fatiuge (or however you spell it) as thats what it is in a sence.
 

Gwarh said:
Why not just call it Fatiuge (or however you spell it) as thats what it is in a sence.

Mostly because Fatigue already has a specific meaning in D20 terminology, and I don't want people to get confused by the use of the term. However, it is something to consider, if we provide proper clarification.

With Regards,
Flynn
 

Flynn said:
Mostly because Fatigue already has a specific meaning in D20 terminology, and I don't want people to get confused by the use of the term. However, it is something to consider, if we provide proper clarification.

With Regards,
Flynn

How about an antonym for Fatigue, Vigor or Vitality. Both have a more positive ring to them too. I personally have no problem with Condition track as litterally thats what it's tracking for me, My condition.

I (personally) think Fatigue is the perfect term for it as it is representative of how whinded, shaken and worn down you are by the effects of Combat and the Enviorment. But your right it does have a different connotation already in D&D.

P.S. do you plan on doing the Paypal pre-pay or Donation account? If it helps I'm more n happy to pre-pay to show interest, and support.
 

Gwarh said:
P.S. do you plan on doing the Paypal pre-pay or Donation account? If it helps I'm more n happy to pre-pay to show interest, and support.

Personally, I've been burned before by companies that have taken a pre-order, only to fall on hard times and leave me with nothing to show for it. Those experiences have made me very reluctant to do the pre-order thing. As for donations, since there's two companies working on this puppy, Samardan Press and Big Finger Games, I don't really see an easy way to handle that.

However, by posting on this thread, that is definitely a way to show interest and support for this venture.

Thank you for your thoughts,
Flynn
 

In anticipation of Fantasy Concepts :D I working on my new campaign: China as a fantasy nation. I hope to use this game to transition between my current D&D game and 4th edition. Right now my Dungeons & Dragons game is powered by D20 Modern rules but I'm not really happy with the results. Saga will be much better. If 4th edition for D&D is very complicated (which it appears it might be :heh: ) then along side it I'll probably continue playing Fantasy Concepts games. Or maybe I'd even cherry pick good 4th edition ideas into Saga.

Hopefully I'll also have time to continue my new Star Wars Saga Edition campaign which is only three (3) sessions old.

Also, I think The_Gneech's sword & sorcery rules for spells have the perfect style for China. :cool:
 

As an update, BFGEditor will be away from work on Fantasy Concepts for at least another week, due to Real Life (tm) stuff. That's the reason he hasn't posted lately. No worries, the work still continues.

With Regards,
Flynn
 

As an update, the combat section is nearing completion. It integrates much of the feedback I've received in regards to the project here, and to Saga in general, as well as staying OGL. Expect to see some differences, of course, but they are mostly due to the different base assumptions created by a magic environment. I hope to have it ready to send over for BFGEditor's review by tomorrow, Wednesday at the latest.

With Regards,
Flynn
 

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