Fantasy Craft 2nd printing PDF now available

Much as I appreciate FantasyCraft, I'm bummed that they release a 41 page document of erratta. That to me means that the $50 I spent on the first printing was on a rushed, not yet ready product. :(

What are you talking about? What that says to me is that they put a lot of work and effort into the errata, something I wish other game companies would do. You could run the game as-is, without errata, for years. What is your complaint, exactly?
 

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If a trifle misinformed.

Indeed.

Much as I appreciate FantasyCraft, I'm bummed that they release a 41 page document of erratta. That to me means that the $50 I spent on the first printing was on a rushed, not yet ready product. :(

Now I'm left with the options of
1) Use the 1st printing with the errata, feeling annoyed (see above)
2) Shelling out for either the pdf or the second printing
3) Forget about FantasyCraft and stick with 4E


Hmmmm...

I feel the same way when I see errata like this. But I don't think it means the first printing was necessarily rushed. In any case, you have another option:

4) Stick with 4e (or whatever game you like) and use Fantasy Craft for some of the many great ideas it has.
 

Much as I appreciate FantasyCraft, I'm bummed that they release a 41 page document of erratta. That to me means that the $50 I spent on the first printing was on a rushed, not yet ready product. :(
Hmmmm...
A more accurate view to take is that the more monkeys play with the rules, the more rules will be found that will need changing.

Paizo had a big enough customer base that they could put up an entire edition of the core rules for playtest.

Most companies do not have the resources for anything like as grand a scale. So the tests are, perforce, smaller.

When the rules are released into the wild entire troupes of primates get to play with them, hit them with rocks, and toss them from tree to tree. As the rules are flung wildly about pages will fall out, covers will tear, and mistakes will be found. :p

The more monkeys get to play with them before they are released into the wild the fewer pages will fall out during the flinging and rock beating.

The Auld Grump, an old silverback, testing the limits of metaphor....
 

Paizo's playtest of material that for the most part already had been tested by millions for years, is a whole other story than Crafty Games, I agree. What Paizo ended up with is another story too, and off track.

I agree that the more the game gets played by the masses, the more the need for adjustments become apparent. For me, there's just a huge difference between "errata" and a 41 page document of errata. Small size company or not, that is just sloppy, IMO. Hence my opinion stated above.
 

From the errata (PDF download link):

...you’re thinking, “Gee, this errata’s pretty big. What happened?” Allow us to explain. As you may know, Crafty Games became an independent publisher in early 2010 and with that new position came the need to rebuild our inventory (our entire catalog was previously owned by Mongoose Publishing). We saw this as an opportunity to make a few key changes to address some of the largest concerns GMs and players have put forth, like re-balancing various Origin options and removing Banned Actions and Iconic drawbacks. Unfortunately, these rules were connected to many feats and other rules and their removal causing a cascading series of changes throughout the book. This document brings owners of the First Printing up to speed with owners of the Second Printing, which contains all these revisions and a host of typo, grammatical, and other corrections. It’s all part of our commitment to bringing you the best products in the RPG industry, and we hope you like the results.

In other words, there weren't 41 pages worth of mistakes from the first printing that needed to be corrected. Rather, the Crafty folks decided to change a small number of their core rules, which affected a number of other rules and descriptions, which had to be altered to be consistent with the new rules changes. Call it what you will, but it wasn't "sloppy."
 

My problem with Fantasy Craft is that, while full of good ideas, it was so badly disorganized as to be nigh impossible to play, or even generate a character. I hope that 2.0 is rationally organized, but feeling burned by the promise of 1.0, I will not be buying 2.0, either personally, or for the store. Unless they are willing to replace the now unsaleable copy of 1.0 on the shelf.

Smeelbo
 


My problem with Fantasy Craft is that, while full of good ideas, it was so badly disorganized as to be nigh impossible to play, or even generate a character. I hope that 2.0 is rationally organized, but feeling burned by the promise of 1.0, I will not be buying 2.0, either personally, or for the store. Unless they are willing to replace the now unsaleable copy of 1.0 on the shelf.

Smeelbo

It certainly does have a ...unique... organizational style. :)
 

Issues like updating are why I always get PDFs now.

I do like that Pathfinder's core rules are free. I don't use them (just not my kind of game and too hard for me to change), but I can look them over when occasionally I think about it and not have wasted money.
 

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