Level Up (A5E) Fantasy Grounds criticals with A5E not doubling the damage modifiers

Tessarael

Explorer
I just noticed that Fantasy Grounds Unity criticals don't double the damage modifiers, only the dice with A5E. Is there a way to set this up properly, so that the damage modifiers get doubled as well?

Thanks for any help!
 

log in or register to remove this ad

I just noticed that Fantasy Grounds Unity criticals don't double the damage modifiers, only the dice with A5E. Is there a way to set this up properly, so that the damage modifiers get doubled as well?

Thanks for any help!
The wording of crits in a5e.tools implies that what's doubled on a crit is the damage itself, not the number of dice rolls (and of static bonuses):
When you score a critical hit, you double the attack’s damage against the target (including static modifiers).
This is probably to avoid confusion with effect that make one roll additional damage dice on a crit.
So if crits are not applied properly using LU's rules, I'd suggest to roll for normal damage and double the total, as that is both compatible with RAW and does not require fixing 3pp tools (which may not be possible).

Edit:
this also has some interesting statistical consequences. For one, only even damages can be generated by a crit, barring additional damage dice added on a crit.
Secondarily, the distribution of damage tends to be much flatter than with multiple dice rolls: just consider that 1d8x2 is still a flat distribution (same chance of inflicting 2, 4, 8 or 16 damage), while 2d8 is already closer to a gaussian, so the odds of rolling extreme results with damage are way lower than generating the average when rolling multiple dice
 
Last edited:


Remove ads

Top