Fantasy Grounds Is Going Free To Play

Effective immediately, Fantasy Grounds is free to use.
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Fantasy Grounds, the Virtual Tabletop (VTT) which launched over 20 years ago in 2004, has always been a premium option for VTT users. That is--until today! Because, effective immediately, Fantasy Grounds is free to use.

Previously an FG license cost $50, and then you had to buy the games and other modules you wanted to use with it. As of today, all users can host and join unlimited games with no purchase or subscription.

The software itself is free, although of course the marketplace contains a massive quantity of official licensed content, and add-ons like art, maps, tokens, and digital dice. Officially licensed material includes Dungeons & Dragons, Pathfinder, Level Up: Advanced 5th Edition, Traveller, Call of Cthulhu, and more, with over 50 game systems and more than 3,000 products.

There's also a new 'Online Reader'--a web-based compendium which enables you to access your Fantasy Grounds library from your browser.

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Heh. Again, trying to be fair and balanced. I've used Rols 20 and had good experiences with it. It ran an Ironsworn campaign on it and it worked really well. And there are some really good things about it. tabbed windows being one of the best features. Not having massive numbers of cluttered crap all over my screen every time I try to run something is great. So, there is lots to recommend Roll20.

I imagine a lot of the reason I still use Fantasy Grounds is that I'm just so used to it.
I just find Roll20 clunky. This might be from not being as familiar with it as I am FG, but I have used it for D&D in the past and I've run almost a full Marvel campaign now, and it still frustrates me at least once per session. I used to think, "Well, it's free, what do you expect?" But now FG has raised those expectations...
 

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I normally hook it up to a 2nd display (TV) that I use to send pictures of handouts, NPCs, etc. In a few cases, I used it to display the map with the grid set to 1" and put the minis on there, or used digital minis.

The main thing I use it for is campaign prep and to run the combats, track party loot & inventory, XP tracking, etc. I create a campaign book with whatever I think of for my campaign and then before the session, I save important elements to the hotkey bar so I can pull them up quickly whenever I need them. I keep other stuff there such as list of names, professions, generators, etc. There is a mad-lib style system called Story Templates that lets you build story text with table driven content. I used to use this for quickly creating tavern names, NPC names, etc. Now-a-days, I mostly use chatGPT on the side for this. Running the combat in the combat tracker is super nice though.

The party loot and inventory tracking is nice. For IRL games without FG, someone always ends up being the note-taker/party mule. If they don't make it to a game you have to hope that they left the list behind. I still let players write down their belongings, but because I am handing it out as the GM, I keep it in FG as well and then I can quickly verify who owns what. Yes, you guys had 12 axes, 4 shorbows, 6 leather armors, and blah blah blah that you got from the goblin camp. You can sell that back in town. Make a diplomacy roll to see how well you barter... okay, you rolled well so I set the buy back rate at 60% instead of 50% and click a button. Okay, you all get X gold, Y silver, and Z Copper each.

Who is holding that contract signed by the arch-devil? Let me look... okay, it is blah.

Hidden rolls of enemies against passive perception. NPC on NPC violence. Looking up stats and abilities, spells, items, etc. I find it faster than flipping through multiple books.
For me, I do some prep work of course -mostly copying then editing published material to suit my campaign but more simply, I think THE first best use of off-line FG in rl games is the Combat Tracker with the amazing concise, clickable summary of Actions, Attacks, Special Abilities of all the NPCs/Monsters. That, plus the ability to quickly customize the NPC (and save even export that unique creature) with a new token, a few dragged-in spells, special attacks, changed AC or HP makes it even if you all you have is the free software and the free SRDs. Online, using the free FG servers has made my gaming very very low cost for years. PLUS, being able to roll 20 manual attack rolls at once also speeds up the characters vs minion battles.
 

Yeah, the combat tracker is one of the nicest features. I specifically like to edit my campaign options to roll HP for all the NPCs because I feel like it makes it more interesting when you have some a group of goblins where some are weak and some are strong, versus them all having the same exact HP. There is also an extension I sometimes run that was written by a community member called flavorful NPCs and it adds the occasional descriptor to an NPC. So it will be Skeleton 10 (with a limp) versus just Skeleton 10. There have been some humorous ones over the years.
 

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