TheNovaLord
First Post
1) and 3) well answered above by others
under 2), assuming you have a classed based system,is it important that the classes all need the same mechanics/system/rules?
for example, and plz dont degrade to an edition war, in 4th the classes have quite similar mechanics...a spell power looks like a melee power, and say WHFRP where the starting professions have pretty similar numbers.
whereas in earlier editions of D&D the mechanics of a spell where quite different to the mechanics of a melee attack.
I like classed systems, so id quite favour systems where the classes look very different to each other, and there abilities often follow almost different rules, to another class.
hope that all makes sense.
under 2), assuming you have a classed based system,is it important that the classes all need the same mechanics/system/rules?
for example, and plz dont degrade to an edition war, in 4th the classes have quite similar mechanics...a spell power looks like a melee power, and say WHFRP where the starting professions have pretty similar numbers.
whereas in earlier editions of D&D the mechanics of a spell where quite different to the mechanics of a melee attack.
I like classed systems, so id quite favour systems where the classes look very different to each other, and there abilities often follow almost different rules, to another class.
hope that all makes sense.