Doug McCrae
Legend
Even if you do go down the gaming as simulation route, physics isn't the best analogy. Physics understands reality at a deep and universal level - the laws of physics are intended to work everywhere, always - whereas game rules are, as you say, incomplete. In the sphere of science what they most closely resemble are computer sims such as climate or traffic models. Tools designed to predict the outcome of complex interactions. Combat (which practically all rpg rules dwell on), is a similarly complex, chaotic situation. But as sims, rpgs are very primitive compared to these computer models. To simulate a world, rather than just a part of it, we would need something much vaster than typical roleplaying rules.
When comparing a complex non-roleplaying game, such as Squad Leader, to a simple rpg such as Tunnels & Trolls, we would have to say that Squad Leader is the better sim. And yet it isn't a roleplaying game! This goes against the roleplaying game as simulation idea.
When comparing a complex non-roleplaying game, such as Squad Leader, to a simple rpg such as Tunnels & Trolls, we would have to say that Squad Leader is the better sim. And yet it isn't a roleplaying game! This goes against the roleplaying game as simulation idea.