Farscape d20 Defence Bonus fix

BlackSheep

First Post
(Posted to ENWorld and RPGnet)

The problem

As written in the rulebook, when a character multiclasses the defence bonuses of each class is added together. Starting class defence bonuses vary from two to four, while they only escalate with experience at a rate of one every two to three levels. This means that a multiclassed character has a much higher defence bonus than a singleclassed character of comparable level, and also that defence bonus will heavily outweigh base attack bonus in most cases. My third-level character, for example, has attack rolls of +1 melee or +4 ranged and an armour class of 22.

The official solution

Total the defence bonuses for each of your classes and then divide by the number of classes you have. This prevents the above problem, but creates a new one. It is now possible for your defence bonus to go down when you gain a level.

The Wheel of Time solution

Total the defence bonuses for each of your classes and then subtract two for every class beyond the first. This alleviates the original problem but does not entirely solve it, since Farscape, unlike WoT, has several classes with the highest defence bonuses.

A new solution

The problem largely comes from the fact that defence bonuses start out much higher but progress slower than BAB. It is likely that this is intentional, so that at low level attacks hit rarely but it takes fewer hits to put you down, while at high levels attacks hit often but it takes a lot of hits to put you down.

However, it makes more sense to me that combat capability be based around relative level, not absolute level. And since our game is irregular and short-term, we won't be reaching high level any time soon. This means that a lot of combat is going to involve 'I miss, you miss, I miss, you miss' combat rounds.

Thus, I propose that the fast/medium/slow defence bonus progressions are simply mapped onto the fast/medium/slow BAB progressions. This ensures that BAB and DB will advance at roughly the same rate, and should mean that on average about half of all attacks will connect due to AC being 10+DB.

In other words, use the following tables to determine the BAB and DB for each class. Multiclassed characters simply sum the bonuses from each of their classes.

Code:
[color=white]
Level   Slow   Medium   Fast
  1      +0      +0      +1
  2      +1      +1      +2
  3      +1      +2      +3
  4      +2      +3      +4
  5      +2      +3      +5
  6      +3      +4      +6
  7      +3      +5      +7
  8      +4      +6      +8
  9      +4      +6      +9
  10     +5      +7      +10
  11     +5      +8      +11
  12     +6      +9      +12
  13     +6      +9      +13
  14     +7      +10     +14
  15     +7      +11     +15
  16     +8      +12     +16
  17     +8      +12     +17
  18     +9      +13     +18
  19     +9      +14     +19
  20     +10     +15     +20

Class           BAB      DB
Aristocrat    Medium   Medium
Commando      Medium    Slow
Diplomat       Slow     Fast
Mystic         Slow    Medium
Pirate         Fast     Slow
Priest        Medium   Medium
Rogue         Medium    Fast
Scavenger     Medium    Slow
Scientist      Slow     Fast
Technician    Medium   Medium
Warrior        Fast     Slow
[/color]

Any thoughts?
 
Last edited:

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