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Farscape Rpg


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Bunch of new Starship Feats:

Below are a bunch of FEATs etc. I created and are available for download in a PDF from my site along with a Farscape recreated version of the Andromeda Ascendant. (URL is in my signature)

New Ship Feat: "Automated"
A vessel with the automated feat effectively reduces the actual crew requirements to one, usually a command officer or pilot, the remainder of the ships crew complements are replaced by G.U.A model androids which are controlled by the ships Computer systems or A.I if available, the G.U.A models do not tire and are more efficient than their fleshy counterparts and thus reduce a crew requirement by half.

G.U.A "General Utility Androids"
Medium Sized
Wound Dice: 8d10 (44)
Initiative: +0
Speed: 10m
Defence: 16 (+6 natural)
Attacks: Slam +10/+5 melee; or by weapon +2/-3 ranged
Damage: Slam 1d6+4; or by weapon
Face/Reach: 2m x 2m/2m
Special Qualities: Immune to mind influencing effects, paralysis, stunning, disease, not subject to critical’s, subdual damage, ability damage, ability drain, death from massive damage, immune to anything requiring a Fort save that doesn’t affect objects, Darkvision 60 feet
Saves: Fort +2, Ref +2, Will +3
Abilities: Str 18, Dex 10, Con -, Int 3, Wis 12, Cha 1
Skills: Computer +8 (+2 Tech mind), Disable Device +8, Repair +15 (+2 Tech mind), Search +12, Security Systems +8, Spot +4.
Feats: Tech Mind
Challenge Rating: 3

G.U.A's are generic metallic humanoid androids in shape, they are relatively slow to react but move with near human gait, they tend to a ships functions and maintenance and can if necessary even defend a ship as they are physically quite strong. They sell for around 5000 cps each.

New Ship Feat: "Point Defence Weapons"
A vessel with point defence weapons has numerous low powered fast targeting weapons designed to fend off enemy fighters and torpedoes, making it very difficult to get close enough to hit the vessel. There are five levels of Point defence weapons FEAT, each providing a +1 Defence bonus against Torpedoes and similar guided weapons and all craft attack from Shuttle or fighter sized vessels (i.e. Medium size or smaller).

New Ship Feat: "Cloaking Device"
A vessel with a cloaking Device is capable of literally rendering itself almost undetectable by an means from energy emission, and other related sensor detection, to viewing with the naked eye. A vessel, which is cloaked cannot fire weapons due to the immense power drain. There are five levels of this feat each providing a degree of concealment as the Cloaking technology improves, the first level provides 1/4 concealment, the 2nd one half concealment, the 3rd three-quarter concealment, the 4th provides nine-tenths concealment and the 5th and final level provides Total concealment. Concealment works as per rules in Farscape RPG.

New Ship Feat: "Artifical Intelligence"
A vessel is fitted with an Artifical Intelligence or "Avatar" as they are more commonly known, an avatar can be of any class and race, which is determined when implemented, and cannot be changed once chosen. An AI must have 3 personality traits, which your GM must assign. The A.I is capable of interacting exactly as a normal character can but is essentially unable to leave the ship of which it is part. A ships A.I increases in level as a ship does and hence does not gain experience normally, it may only be upgraded.
Note: If a Ship with A.I also has the Automated Feat it can take control of a G.U.A model and act through it at -2 to all stat or ability checks, thus allowing it to interact beyond the limitations of the ship, but even then the ship must be in near orbit otherwise the G.U.A is technically out of range of feasible remote control..

New Ship Feat: “Improved Sensors”
A vessel with improved sensors has more powerful sensors, which are more capable of spotting and detecting enemy vessels and the like. A ship with Improved Sensors thus receives a +4 competence bonus on any Computer rolls related to the ships sensors.

New Ship Feat: “Electronic Counter Measures”
A vessel, which is fitted with Electronic Counter measures (E.C.M) is more capable of avoiding detection by enemy sensors, being fitted with sensor resistant materials and sensor diffusing or repelling devices all geared towards making the ship far more difficult to detect in effect Increasing the Computer DC to detect the ship with sensors by 5.

New Ship Feat: “Advanced Targeting Computers”
A vessel with Advanced Targeting Computers is capable of tracking and acquiring masses of moving hostile targets as well as monitoring friendly targets. For purposes of target acquisition the A.T.C is very advanced and helps maintain the vessels pinpoint accuracy making it’s shipboard weapons far more accurate for the crews using them and tracking the enemy with far smaller chance of missing or hitting friendlies. In effect the A.T.C provides a +2 Circumstance bonus to all Attack rolls with shipboard weapons, in addition at point blank range it improves a weapon threat range by 1 step (e.g. 20 becomes 19-20, 19-20 becomes 17-20 etc….).

New Ship Feat: “Hydroponic Garden”
A vessel with a Hydropnic Garden has a large internal area, which is set aside to grow plants for use in feeding a ships crew, as well as aiding in replenishing and keeping fresh a ships air supply. A vessel with a Hydroponics Garden is almost self sufficient, needing only return to spacedock in order to make repairs and other other maintenance that cannot normally be handled in the field. Hydropnics are often beneficial to moral also as crew like to spend time in these rural places, reducing space sickness, which occurs due to prolonged periods with planetfall. In effect a ship with a Hydroponics Garden receives a +1 bonus to Initiative due to the crew being happy and content and thus quicker and more willing to respond in a crisis.

New Ship Feat: “Advanced Medical Facility”
A vessel with an advanced medical facility has a place with dedicated facilities and supplies for tending to sick and wounded crewmen, anyone treated on a vessel with a Medical Facility always heal at a rate of 5 wounds per day as if under professional care. The ship also has ten stasis chambers for placing critically wounded or terminally ill crewmen into suspended animation and thus keeping them alive indefinitely until they can be healed or cured. In addition any First Aid rolls are mad with a +4 competence bonus, and dying crewmen who are taken to the medical facility can be stabilised instantly.
 
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Voneth said:
WHERE? I go to the page and just see the ad for the rpg.

If you click on the D20 tab on AEG's page and then look down the left hand side you will see a list ofn D20 settings Rokugan, Spycraft etc...and the first one of them is Farscape click on that and it takes you to the page.

Or a shortcut is below

http://www.alderac.com/farscape/

Though there isn't anything there just yet, but like I mentioned before Rob Vaux promises that their will be shortly.
 

Grumble Grumble

I wish I had checked your site out about two hours ago, it would have saved me a trip to Kinko's for character sheets.
 

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