Kark001 said:Is there a difference between those two beside the fact, that regeneration can bring back lost body parts?
Do they stack?
Thanks in advance
FAST HEALING
At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description).
Unlike regeneration (see below), fast healing does not allow a creature to regrow or reattach lost body parts.
A creature that has taken both subdual and normal damage heals the subdual damage first.
Fast healing does not restore hit points lost from starvation, thirst, or suffocation.
Fast healing does not increase the number of hit points regained when a creature polymorphs.
REGENERATION
Creatures with this extraordinary ability recover from wounds quickly and can even regrow or reattach severed body parts.
Damage dealt to the creature is treated as subdual damage, and the creature automatically cures itself of subdual damage at a fixed rate.
Certain attack forms, typically fire and acid, deal damage to the creature normally; that sort of damage doesn't convert to subdual damage and so doesn't go away. The creature's description includes the details.
These creatures can regrow lost portions of their bodies and can reattach severed limbs or body parts. Severed parts die if they are not reattached.
Regeneration does not restore hit points lost from starvation, thirst, or suffocation.
Attack forms that don't deal hit point damage (for example, disintegration and most poisons) ignore regeneration.
An attack that can cause instant death, such as a coup de grace, massive damage, or an assassin's death attack, only threatens the creature with death if it is delivered by weapons that deal it normal damage.
Kark001 said:Is there a difference between those two beside the fact, that regeneration can bring back lost body parts?
Do they stack?
Thanks in advance
mmu1 said:...which means that every round you'll regenerate enough HP...
mmu1 said:
You also can't be dropped into negative HP by subdual damage, which means that every round you'll regenerate enough HP to regain consciousness and act - unless someone does a coupe de grace on you with something capable of doing real damage to you.
Tiberius said:Not necessarily.
That's not necessarily the case. Regardless of the amount of subdual damage done, the creature has a 10% chance per minute of waking up, becoming staggered instead if unconscious.Tiberius said:
Thus, once you beat a troll or pit fiend or some such into unconsciousness, you can just keep beating them until you have done enough damage to ensure the thing won't wake up before you've had ample time to get away.
AuraSeer said:
the creature has a 10% chance per minute of waking up,
RigaMortus said:I thought it was per hour?