IceBear said:
Silence is a Glamer.
Glamer: A glamer spell changes a subject's sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear.
This horn appears to be a normal trumpet. It can be sounded as a normal horn, but if the command word is spoken and the instrument is then played, it has the following effects, both of which happen at once:
A 100-foot cone of sound issues forth from the horn. All within this area must make a Fortitude saving throw (DC 16). Those who succeed are stunned for 1 round and deafened for 2 rounds. Those failing the saving throw take 1d10 points of damage, are stunned for 2 rounds, and are deafened for 4 rounds.
An ultrasonic wave 1 foot wide and 100 feet long issues from the horn. The wave weakens such materials as metal, stone, and wood. This effect deals 1d10 points of damage to objects within the area, ignoring their hardness.
If a horn of blasting is used magically more than once in a given day, there is a 10% cumulative chance with each extra use that it explodes and deals 5d10 points of damage to the person sounding it.
Xarlen said:
If a Glamer changes the subject's sensory qualities, then it is basicly making the subject unable to hear/speak. So, how is that stopping a spell's sound? The sound is there, you just can't hear it.
Xarlen said:
If a Glamer changes the subject's sensory qualities, then it is basicly making the subject unable to hear/speak. So, how is that stopping a spell's sound? The sound is there, you just can't hear it.
IceBear said:
The subject of the silence spell is the sound in an area, not a person. If you read the description of a glamer it says it affects the sensory qualities of the subject making *it* look, sound, feel, etc like something else. It doesn't say it makes you see or hear something else. That's an important difference.