Fate and D20 Creature Design - the Nightgaunt

Esteban

Explorer
[Full disclosure: I'm currently running a Kickstarter for a D20/Fate game called Aspects of Fantasy]

Below is creature write-up from Aspects of Fantasy that shows how Fate and D20 can be combined to design a creature. The creature is a Nightgaunt, a fiendish horror from the Cthulhu Mythos,. There are a couple items on this page that may be of some interest:

  • Creatures have a default set of aspects (though the GM is encouraged to come up with his own to make a creature more unique).
  • Like player characters, the GM gets fate points to invoke aspects and power certain traits.
  • Player characters can also compel a creature’s aspects to their benefit if they so desire. They can do this if: they are familiar with the creature in some way, they are willing to spend a fate point, and the GM agrees to the compel.
  • Movement is in Areas. So, a nightgaunt can move 2 Areas on the ground during a round or 4 Areas while flyimg.
  • Like characters, creatures have Primary and Secondary Attributes. Primary attributes are generally a creature’s level + requisite modifier, secondary attributes are 1/2 a creature’s level + requisite modifier. Attributes are used for saving throws, as well as for certain combat derived abilities and opposed attribute contests.

Invoking and compelling creature aspects and using special traits – all of which is limited and controlled through fate points – makes creature interaction and D20 combat very dynamic. As you can tell, I'm a big fan of Fate in my D20 campaign, at least in regards to aspects and fate points.

nightgaunt_page1.png


Thanks,

Steve Bode
Kickstarter Aspects of Fantasy Link: http://www.kickstarter.com/projects/1503538195/aspects-of-fantasy-a-d20-fate-fantasy-roleplaying
"Lonely DM" Blog: http://sabode.wordpress.com/

Crossposted on RPG.Net
 

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