I am generally not well disposed to metanarrative and/or author stance games (like Fate Core or Cortex Prime) but one thing I really admire about them is their ability to make ephemeral qualities of PCs and NPCs-- like their motivations and beliefs-- mechanically relevant in game. It's not as difficult as it sounds to run these games in a more immersive, actor stance frame of mind, it just requires a bit of conscious player buy-in to play them that way-- and then they're wonderful for all sorts of "traditional" roleplaying scenarios.
Cortex Prime is my go-to system for Planescape.
I don't have as much experience with actual Fate Core, but Dresden Files Roleplaying Game is one of the top go-to games for my group, across multiple umpires. I generally prefer Cortex Prime because:
Cortex Prime is my go-to system for Planescape.
I don't have as much experience with actual Fate Core, but Dresden Files Roleplaying Game is one of the top go-to games for my group, across multiple umpires. I generally prefer Cortex Prime because:
Also it can be useful for certain genres/settings to have two-axis abilities (not only two-column FATE, but mixing two separate measurement sets).