Golden Bee
Explorer
I love Fate; I think Fate is great for general stories and ones of indefinite length.
In games that you wanna run for a long time without players increasing in power, it’s very hard to do in d20 but trivial in fate. Lateral change is easy.
The free codexes, the boatloads of original, pay-what-you-want content with original artwork… no company has done products as far ranging as Uranium Chef, Iron Street Combat, Save/Game, The Three Rocketeers… or even games that are post-combat, about music festivals. See Under the Table, Arthurian myth interpreted through gangster Chicago, or Fantasy Political Drama House of Bards.
I also dig that mountain climbing, an eating contest, a public debate, or a horse race can be adjudicated with one simple system.
As for players buying success, I think it depends on the genre, but that’s usually the stories we consume. Protagonists get kicked around early on, grit their teeth, and use that adversity to power them on to success in the finale.
In games that you wanna run for a long time without players increasing in power, it’s very hard to do in d20 but trivial in fate. Lateral change is easy.
The free codexes, the boatloads of original, pay-what-you-want content with original artwork… no company has done products as far ranging as Uranium Chef, Iron Street Combat, Save/Game, The Three Rocketeers… or even games that are post-combat, about music festivals. See Under the Table, Arthurian myth interpreted through gangster Chicago, or Fantasy Political Drama House of Bards.
I also dig that mountain climbing, an eating contest, a public debate, or a horse race can be adjudicated with one simple system.
As for players buying success, I think it depends on the genre, but that’s usually the stories we consume. Protagonists get kicked around early on, grit their teeth, and use that adversity to power them on to success in the finale.