I've never been a fan of raise-dead and ressurection spells - for me, they take the meaningfullness out of character death and also would logically change the fantasy world radically in a way that normal clerical healing doesn't (e.g., nobles would live forever, etc.).
Warhammer Fantasy Role-Play had a Fate Point mechanic system that gave players a certain number of fate points to save themselves from certain doom (death) - giving but not guaranteeing that your character could become a hero. Demi-human races start off with fewer, as their races are on the delcine.
Has anyone implemented something like this for an OD&D style game?
Warhammer Fantasy Role-Play had a Fate Point mechanic system that gave players a certain number of fate points to save themselves from certain doom (death) - giving but not guaranteeing that your character could become a hero. Demi-human races start off with fewer, as their races are on the delcine.
Has anyone implemented something like this for an OD&D style game?