Fate worse than death?

Gundark

Explorer
So we're playing WFRP and we mess up big. We give this Chaos artifact to a bad guy who we think is going to destroy the artifact. We take part in a ritual and....well we had parts of our soul drained (which equated to losing x amount off our atributes). Well some got away with it being okay, and some of us took a big hit to our stats. Not to mention we got an insanity and lost wound points. As far as I know there is no restoration magic in WFRP.

Now you might say that we had it coming, it was a bad decision in hindsight. In our defense it was late at night, we were tired. not to mention that we were sick of the adventure and were trying to push thru it.

But anyhow, after all is said and done....I think I'd rather that my character died. I took some nasty attribute hits.

Comments? Agree? Disagree? Had something like this happen to you? Let me know.
 
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You played your characters, made a bad decision and it appears you "lost" the adventure. What does your GM have to say about it? How about the other players?

DMs can sometime think the players know and understand more than they really do. When the players do something stupid they justify some nasty results by telling themselves the players knew what the consequences would be, but went ahead. On the other hand sometimes people just don't pay attention and assume the DM won't let anything bad happen to their characters.

What I'm saying is that the circumstances matter.

I can understand the idea of this seeming a fate worse than death. Having your PC seriously nerfed and still playing it seems like recurring punishment. If it gets to the point of not enjoying it, why bother?

I would talk to your GM about it. Maybe they'll come up with a way to restore some of what you lost so your character doesn't suck. If not, maybe they will be willing to let you make a new PC. I personally like this option less because it sets a precedent for the next time something happens to someone's character that they don't like very much.
 

I've never played WFRP, but isn't that kind of par for the course? :)

Maybe your GM is cooking up a "get revenge and get healed" adventure.
 

For me, that means that the character will be extreamly heroic, one might say stupidly so, until he dies. He'd certainly kill the BBEG or die trying!
 

Ilium said:
I've never played WFRP, but isn't that kind of par for the course? :)

Maybe your GM is cooking up a "get revenge and get healed" adventure.

Well it definetly is part of playing WHFRP. I hoping he's cooking a revenge senario....unfortunetly I doubt it :(
 

Gundark said:
So we're playing WFRP and we mess up big. We give this Chaos artifact to a bad guy who we think is going to destroy the artifact. We take part in a ritual and....well we had parts of our soul drained (which equated to losing x amount off our atributes). Well some got away with it being okay, and some of us took a big hit to our stats. Not to mention we got an insanity and lost wound points. As far as I know there is no restoration magic in WFRP.

When this happened to my group I think it somewhat derailed our game. We played on, but a lot of the fun we'd had previously went out of the game that night.

Talking over the event with the GM later, most of us conveyed a lack of understanding as to what had been happening - the ritual seemed to take quite some time in the game world, but only a few minutes in the session, and several of us felt we weren't really given a chance to save ourselves. I also recall the GM saying "ooh, you won't like this" which suggested that the GM was not aware until the ritual ended, what that would do to our characters.

There are other possible resolutions to that adventure however, which we simply didn't pursue or investigate, settling instead upon the easy solution, which in the end turned out to be the worst possible solution for our characters.

Gundark said:
we were tired. not to mention that we were sick of the adventure and were trying to push thru it.

Life is too short to play in bad games. If your group was sick of the adventure, why not simply discuss that and wrap the game up. Discuss why that adventure wasn't working for your group, and try to use that information to find better adventures in the future?
 

cthulhu_duck said:
When this happened to my group I think it somewhat derailed our game. We played on, but a lot of the fun we'd had previously went out of the game that night.

Talking over the event with the GM later, most of us conveyed a lack of understanding as to what had been happening - the ritual seemed to take quite some time in the game world, but only a few minutes in the session, and several of us felt we weren't really given a chance to save ourselves. I also recall the GM saying "ooh, you won't like this" which suggested that the GM was not aware until the ritual ended, what that would do to our characters.

There are other possible resolutions to that adventure however, which we simply didn't pursue or investigate, settling instead upon the easy solution, which in the end turned out to be the worst possible solution for our characters.

heh. sounds like we were in the same adventure. It's that published adventure path that is avalible for WHFRP. WE wrapped up that book. We're now moving on to the 3rd book in the series. Our DM is VERY dry when it comes to role playing. So an adventure made up of almost all role playing is ....well boring.
 

I don't know what version of Warhammer Fantasy RP I played but for me the character creation was the funnest part. I simply don't like the lethal environment of the Warhammer universe and system.

My suggest is to play like a maniac with the purpose of getting yourself killed.
 

Gundark said:
In our defense it was late at night, we were tired. not to mention that we were sick of the adventure and were trying to push thru it.
Those are no defence. Late at night and tired means you ask game be called off for the night. Tired players not paying attention can be hazardous in other games, in warhammer, it is lethal.

If you are not liking the adventure, well, couldn't you have thrown the plot device into the Reik and walked away?
 

I know the module you are talking about.

Now that the adventure is over, and the character realizes that he messed up and became a thrall to chaos for a while, maybe he decides it is high time he retire and go back to that "career" thing he's got.
 

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