aramis erak
Legend
for single type, my preference is d6 roll low count successes against Skill - DifficultyMod. (Essentially, Arrowflight 1E).
For non-single type? dice pools by ability using customized dice and two-axis or 3-axis output.
L5R (Ring is functionally equivalent to attribute) Ring d6's & skill d12s, count your choice of 1 to ring dice.
d6: Blank, (opportunity+ Stress), (Opportunity), (success+ stress), (success), (explosive success + stress).
d12: 2× (Blank), 3× (Opportunity), 2× (Success+Stress), 2× (Success), 1× (Success+Opportunity), 1× (Explosive Success + Stress), 1× (Explosive Success).
I'm fond of T2K 4e... but wish they'd added d14 and d16 to give a six step instead of 4 step range. It's d(skill) + d(att), each read separately, with a d6/d8/d10/d12 range for attributes, and d0/d6/d8/d10/d12 for skills. Rolls of 1 being potential problem, 6-9 being 1 success, and 10+ being 2 success. Using the mode with two additional dice steps would need 14-16 as 3 successes. It doesn't require special marked dice, but those do add to the feel..
For non-single type? dice pools by ability using customized dice and two-axis or 3-axis output.
L5R (Ring is functionally equivalent to attribute) Ring d6's & skill d12s, count your choice of 1 to ring dice.
d6: Blank, (opportunity+ Stress), (Opportunity), (success+ stress), (success), (explosive success + stress).
d12: 2× (Blank), 3× (Opportunity), 2× (Success+Stress), 2× (Success), 1× (Success+Opportunity), 1× (Explosive Success + Stress), 1× (Explosive Success).
I'm fond of T2K 4e... but wish they'd added d14 and d16 to give a six step instead of 4 step range. It's d(skill) + d(att), each read separately, with a d6/d8/d10/d12 range for attributes, and d0/d6/d8/d10/d12 for skills. Rolls of 1 being potential problem, 6-9 being 1 success, and 10+ being 2 success. Using the mode with two additional dice steps would need 14-16 as 3 successes. It doesn't require special marked dice, but those do add to the feel..