D&D 5E Favored Enemy needs a simple Damage +2

I'd like to point out that the Beastmaster companion does not get the maximum hit points that you can roll. They get the average hit points listed and the undamaged or "maximum" of those hp are compared to the Rangers level.
 

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Volley
You can use your action to make a ranged attack against any number of creatures...

Swift Quiver
Each time you make such a ranged attack, your quiver magically replaces the piece of ammunition...


Says that all ammunition is replaced, not only the bonus action.
Works with Volley.

You are pulling the Swift Quiver quote out of context. When it says "such" an attack, it is referring to the attack it *just* described... the ones allowed by the spell. There is nothing in the spell saying it applies to *all* attacks made.

If your DM is allowing you to play that way, more power to you, but the spell is pretty clear.
 

I'd like to point out that the Beastmaster companion does not get the maximum hit points that you can roll. They get the average hit points listed and the undamaged or "maximum" of those hp are compared to the Rangers level.

I disagree, it says the hit points are its "normal maximum" not its "normal average".
 


As a DM I would be completely ok with allowing the animal to attack on it's own. But it would be under the DMs control. The player could spend their actions to control it, but in order to act on it's own it would be under the DMs control.
 



I suppose I'll give it a try and answer some of your points, though I'm curious as to why you're so hostile. In an above post you say anyone trying to make the case that it's fine is trolling. Maybe we're just trying to see the developers rationale?




Calling someone naive or apologetic for making a post defending a class feature is somewhat crass. Did my post offend you in some way?



See, I was responding purely to complaints about numerical inferiority, which seems to be what everyone seems to get hung up on. I demonstrated through clear math and examples that there are few offensive deficiencies, and a few defensive deficiencies, but none of them major. You are free to respond with your own examples, but simply saying I'm naive for believing this class May in fact be good does nothing to further the conversation.



You realize how angry people would be if the beast master wasn't core? Or how many posts there would be about banning the beast master for being too powerful? how is making it optional any better than simply making it balanced?



Again, how is this any better than simply making the class balanced and not hogging the DMs attention in the first place?



By which I assume you mean how people expect it to play based on previous editions, because I have people who have played this for the first time and have zero issues with the beast master.



You have yet to explain why.



Then why not do that? Or give it death saves like a person? This is the only complaint you have about the defenses, so why do you suddenly have to make it better offensively too when this is the only necessary change?



I posted my naive and trolling reasons why the beast master is "fine", now it's your turn to do the opposite if you wish to continue this discussion.
First off, apologies if I offended you. I do not dispute the numerical soundness of Beastmaster.

I do have one question for you, though:

Do you find the Beastmaster and its animal companion fun to play?
 

The animal companion isn't useless. They aren't battle buddies like many wanted.
If you are okay with having to remove your main class feature from harm every time combat I'd imminent, I suspect you are in a tiny minority.

If the Beastmaster could have several animal companions, you'd have a point. Then you could have your tiny friends do useful scouting etc, but sayin thatmany people wanted a battle buddy is an understatement.

Especially with the summoning etc spells in play.

This thread is strange. People defending the subclass never provide a complete answer to the complaints, only pick individual pieces where an isolated reply sounds reasonable. Or bury deep into meaningless numbers.

Look, first off, it isn't the individual comparison to steeds, bard spells, ad nauseam that is the issue.

It's not even the sum of all these niggles.

The problem is that none of you have refuted the claim Beastmaster is the Bard of this edition. Not only does it never shine, it's main attraction is gimped in such artificial ways all fun is sucked out of it.
 

Why not just require a single action on it's first go to attack and let it continue to attack on it's own until you want to change targets or the target dies?
 

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