Favored enemy

Well,

The favoured enemy ability states "Due to his extensive study of his chosen type of foe and training in the proper techniques for combating such creatures, the ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot and Survival checks when using these skills against creatures of this type."

That's a little ambiguous. Let's start with the damage bonus since it is a little easier.

What does "proper techniques" entail? Has the ranger studied his favoured enemy's anatomy so he knows where the weak spots are? Or has he studied their fighting style, and so knows how best to exploit its weaknesses? Is it both? or does it depend on the creature? I mean, knowing the anatomy of fey is all well and good, but what about an ooze? Isn't it the point that they don't have an anatomy per se? For that matter, what kind of fighting style does an ooze have anyway? What about the third option, RangerWickett's, which is that the ranger just hates that kind of enemy so much he puts a little extra "oomph" in each swing.

As for skills, Bluff and Sense Motive seem to suggest the ranger knows a little bit about the creature's ecology, habits, and even culture (if it has one). He knows what qualities they respect, or fear, or hate. The other skills could be based that way too - you know the war crys and other signals for Listen, rangers know about their style of dress and decoration for Spot, and how they move for Survival. But of course, those could all be physically based - rangers know what sounds they make, what they look like, and what kind of tracks they leave.

So, the first question you have to answer is which way do you want to play it? Where do these bonuses come from? Is it the same for all rangers, or does each ranger get to pick how he gets his bonus - which of course leads us to theoriginal question.

The problem arrises in situations where one method applies, but the other doesn't. A human who was raised entirely within an Orcish tribe thinks, acts, and fights in all ways like an orc so does a ranger with favoured enemy Orc get his bonus? maybe only some of it? depending on the choice of the ranger?

Personally, I rule that the skill bonus is based on culture and the damage bonus based on anatomy. That's my base stance and I adjust accordingly depending on the situation.

Lastly, Dragon Magazine #334 has a Ranger Class Act article that talks about this very issue. It suggests a secret spot check to see if the Ranger can identify his favoured enemy (it has a side table listing the various DC's). It says unless the Ranger knows he's facing his favoured enemy he doesn't get his bonuses.

Hope that helps

J from Three Haligonians
 

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Three_Haligonians said:
It suggests a secret spot check to see if the Ranger can identify his favoured enemy (it has a side table listing the various DC's). It says unless the Ranger knows he's facing his favoured enemy he doesn't get his bonuses.

That is exactly what I was trying to say. . . :D
 

In the game I am currently in, the Ranger player is a noob. Well, a 3.x noob. He last played in the 1st Ed days. Realised about three games in that he was forgetting to use his FE ability, and the DM wasn't taking it into account either.

I mentioned this to the player privately, and he asked me what he should do. I suggested he ask the DM if his "Spidey-sense" was tingling whenever we met a creature that was potentially a Magical Beast. The player definitely has no knowledge of 3.x monsters, so he can't Meta think for his char, and the DM ain't gonna do it for him. But the "Spidey-sense" question comes up often now, and it takes care of the matter.
 

Voadam said:
Favored enemy is already situation specific, requiring knowledge checks or PC identification just makes rangers more subpar in D&D combat IMO.

I quite agree, at least Knowledge is too much IMO. Usually I get away with this by just requiring a simple Wisdom check (DC varies). A roughly 50% chance is not bad, since this roll is needed only when the Ranger meets a never-seen-before creature, not every time he meets an Orc for example.

Voadam said:
I would give the ranger in question the bonuses even if facing a succubus in disguise as a humanoid, though I probably wouldn't tell the PC they were getting the bonuses, just add them in myself in my head.

This instead I would absolutely never do. I believe that the Ranger needs to know who is facing to get those bonuses.
 

IMC, the Ranger's Favored Enemy damage comes from magical "nature" energy. The whole "precision" and "anatomy" thing goes to Hell when you consider Undead, Constructs and Oozes.

His Favored Enemy skill bonuses come from study.

Cheers, -- N
 

What's the point of getting bonuses on Spot and Listen if you need to already have detected the creature and identified it?

IMO, the ranger should get the bonuses regardless of whether he has identified the creature type.

Geoff.
 

Going from the srd as a rules interpretation:

The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.


No qualifications. The bonuses just apply. I do so and move on.

His tricks work better on fiends. It is tougher for them to sneak up and ambush him. It is tougher for them to feint or lie to him and he is more aware that something is off if done by a fiend. He is better at tracking them. And doing damage to them.

The srd has no flavor text that contradicts the rules.
 


I was under the impression that in 3.0, a Ranger's favoured enemy bonus relied on vulnerability to critical hits. Did this change in 3.5?
 

Nifft said:
IMC, the Ranger's Favored Enemy damage comes from magical "nature" energy. The whole "precision" and "anatomy" thing goes to Hell when you consider Undead, Constructs and Oozes.

That was a 3.5 mistake. They wanted more balance at the expense of better explanation.

Nifft said:
His Favored Enemy skill bonuses come from study.

This is basically how I see it too: study and/or direct encounter experience.
 

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