I'm building a favored soul as a backup character for CotSQ and I'm not sure how happy I am with the build so far. I'm looking for advice.
32 point buy, 3/4 HP per level
I haven't fully equipped him yet, so some of his stats will change slightly. Here's version one:
Danris Vesein: Male Human(Chondathan) FvS10;
Medium Humanoid; CR 10;
HD 10d8+20; hp 92;
Init +0; Spd 20 ft/x4;
AC 16 (+6 armor), touch 10, flat-footed 16;
Base Atk/Grapple +7/+10;
Full Atk +12/+7 Two-handed (1d10+5;19-20/x2, +1 Flail, Heavy), +7 Two-handed (1d8;19-20/x2, Crossbow, Light);
AL N; SV Fort +9, Ref +7, Will +7;
Str 16(+3), Dex 10(+0), Con 14(+2), Int 14(+2), Wis 10(+0), Cha 16(+3);
Skills: Concentration +15, Diplomacy +18, Heal +5, Jump -1, Knowledge (arcana) +7, Listen +3, Sense Motive +13, Spellcraft +9.
Feats: Combat Expertise, Improved Trip, Power Attack, Weapon Focus(Flail, Heavy), Extend Spell, Improved Toughness.
Items: +1 Heavy Flail, +1 Breastplate, Light Crossbow
Two points in strength for level ups.
Spells per Day: (6/7/7/7/6/3); Spell DC: 10+Spell Level.
—— 0-Level Spells (Orisons) —-
Create Water
Cure Minor Wounds
Detect Magic
Detect Poison
Light
Mending
Purify Food and Drink
Read Magic
Resistance
—— 1st-Level Spells ——
Comprehend Languages
Divine Favor
Entropic Shield
Protection from Evil
Resurgence
Shield of Faith
—— 2nd-Level Spells ——
Aid
Align Weapon
Cure Moderate Wounds
Remove Paralysis
Resist Energy
Silence
—— 3rd-Level Spells ——
Dispel Magic
Invisibility Purge
Magic Vestment
Stone Shape
Vigor
—— 4th-Level Spells ——
Death Ward
Divine Power
Freedom of Movement
Magic Weapon, Greater
—— 5th-Level Spells ——
Righteous Might
Spell Resistance
Summon Monster V
Spell suggestions especially welcome.
-Gak Toid
32 point buy, 3/4 HP per level
I haven't fully equipped him yet, so some of his stats will change slightly. Here's version one:
Danris Vesein: Male Human(Chondathan) FvS10;
Medium Humanoid; CR 10;
HD 10d8+20; hp 92;
Init +0; Spd 20 ft/x4;
AC 16 (+6 armor), touch 10, flat-footed 16;
Base Atk/Grapple +7/+10;
Full Atk +12/+7 Two-handed (1d10+5;19-20/x2, +1 Flail, Heavy), +7 Two-handed (1d8;19-20/x2, Crossbow, Light);
AL N; SV Fort +9, Ref +7, Will +7;
Str 16(+3), Dex 10(+0), Con 14(+2), Int 14(+2), Wis 10(+0), Cha 16(+3);
Skills: Concentration +15, Diplomacy +18, Heal +5, Jump -1, Knowledge (arcana) +7, Listen +3, Sense Motive +13, Spellcraft +9.
Feats: Combat Expertise, Improved Trip, Power Attack, Weapon Focus(Flail, Heavy), Extend Spell, Improved Toughness.
Items: +1 Heavy Flail, +1 Breastplate, Light Crossbow
Two points in strength for level ups.
Spells per Day: (6/7/7/7/6/3); Spell DC: 10+Spell Level.
—— 0-Level Spells (Orisons) —-
Create Water
Cure Minor Wounds
Detect Magic
Detect Poison
Light
Mending
Purify Food and Drink
Read Magic
Resistance
—— 1st-Level Spells ——
Comprehend Languages
Divine Favor
Entropic Shield
Protection from Evil
Resurgence
Shield of Faith
—— 2nd-Level Spells ——
Aid
Align Weapon
Cure Moderate Wounds
Remove Paralysis
Resist Energy
Silence
—— 3rd-Level Spells ——
Dispel Magic
Invisibility Purge
Magic Vestment
Stone Shape
Vigor
—— 4th-Level Spells ——
Death Ward
Divine Power
Freedom of Movement
Magic Weapon, Greater
—— 5th-Level Spells ——
Righteous Might
Spell Resistance
Summon Monster V
Spell suggestions especially welcome.
-Gak Toid