Favored Soul/Battle Sorcerer

Jon Potter said:
Level 1 Human Paragon (Practiced Spellcaster/Practiced Spellcaster)

This is an incredible waste of two feats.

If you want those three feats and those three levels for levels 1-3, you'd be well-advised to either do:

Level 1 Battle Sorcerer (Battlecaster/Practiced Spellcaster)
Level 2 Favored Soul
Level 3 Human Paragon (Practiced Spellcaster)

or

Level 1 Battle Sorcerer (Battlecaster/Practiced Spellcaster)
Level 2 Human Paragon
Level 3 Favored Soul (Practiced Spellcaster)

-Hyp.
 

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On the main D&D site, they've posted some new alternate class features. Favored Souls can choose Knowledge Arcana or Religion. Besides, it makes sense. If you play in a game where that actually matters to you and the DM says, "NO! It's not in the books so it's not going to happen." then you're playing with a bit of a punk.
 

EyeontheMountain said:
I would agree with the above poster, and drop the Human Paragon. It is good, but right now your build only has 1st level spells on each side, in a game where a straight caster is throwing 4th level spells. That is a huge difference. I would probably go Battle Sorceror 6 Favored soul 1 or some such to get 3rd level spells. Losing 2 levels of FS will not hurt much as they only get a few extra spells from 1st to 3rd.

I agree with the above poster who agreed with the above poster who was me!

Battle Sorceror 6 Favored soul 1

Much better punch.

Thanks,
Rich
 

Engilbrand said:
On the main D&D site, they've posted some new alternate class features. Favored Souls can choose Knowledge Arcana or Religion. Besides, it makes sense. If you play in a game where that actually matters to you and the DM says, "NO! It's not in the books so it's not going to happen." then you're playing with a bit of a punk.

Just found it...it's in the second dead levels article:

http://www.wizards.com/default.asp?x=dnd/cwc/20070227x
 

Hypersmurf said:
This is an incredible waste of two feats.

Again, I agree... if I were playing from first level. But I'm only concerned with being "optimized" at 7th level at this point (it being a one-shot and all) not at each level.
 

rgard said:
I agree with the above poster who agreed with the above poster who was me!

Battle Sorceror 6 Favored soul 1

Much better punch.

Okay... now you're starting to sway me. It would be nice to have some acess to higher level spells.


In other news: I was sort of half-considering a themed approach to spell selection. That theme? Light. Flare, Daze, Dancing Lights, Light of Lunia, etc. Including some "related spells" of course, light Magic Missile and Scorching Ray.

I'm not sure though. I am discovering the reason that I rarely play spellcasters, though. What I think makes for a cool caster is mechanically unsound. :\
 

Jon Potter said:
In other news: I was sort of half-considering a themed approach to spell selection. That theme? Light. Flare, Daze, Dancing Lights, Light of Lunia, etc. Including some "related spells" of course, light Magic Missile and Scorching Ray.

I'm not sure though. I am discovering the reason that I rarely play spellcasters, though. What I think makes for a cool caster is mechanically unsound. :\

It sounds like you want a "blaster" that has a divine flair and a themed set of spells.

This screams out "Arcane Disciple" to me. Basically, the feat lets you add a cleric domain to your arcane spellcasting list. So you can select the "Good" domain and throw down Holy Smites and Protection from Evils, or the "Healing" domain and function as a party healer.

Another possibility is a Divine Bard. Bards are ready-made hybrid casters.

A third option would be a cloistered cleric with the Magic domain. Cloistered Clerics feel a lot like wizards (D6 HD, lots of utility and divination spells, light armor, poor BAB), but have full casting progression and are mechanically sound.

A final option would be some sort of simple Gish: Since you want Charisma synergy, I'd suggest Paladin 3/Sorcerer 3. Focus on spells that do not have somatic components or have long durations (True Strike, Featherfall, Blindness/Deafness, False Life all come to mind) and you can wear plate mail; you'll be able to use your turn undead attempts to fuel Divine Feats.

Basically, to build a functional caster, the goal is to lose as few caster levels as possible. Nearly everything else is a secondary consideration. There are better ways than multiclassing to add arcane spells to a divine caster or divine spells to an arcane caster.
 

nittanytbone said:
A final option would be some sort of simple Gish: Since you want Charisma synergy, I'd suggest Paladin 3/Sorcerer 3. Focus on spells that do not have somatic components or have long durations (True Strike, Featherfall, Blindness/Deafness, False Life all come to mind) and you can wear plate mail; you'll be able to use your turn undead attempts to fuel Divine Feats.

This is always fun, but again, I'd try to get that 4th sorcerer level so you can use 2nd level spells. Maybe that was a typo, since this is a 7th level character and you mean Pal3/Sor4?
 

Jon Potter said:
Again, I agree... if I were playing from first level. But I'm only concerned with being "optimized" at 7th level at this point (it being a one-shot and all) not at each level.

It's still a waste of feats at 7th level. Read Practised Spellcaster again.

First line: "Choose a spellcasting class that you possess."
Special: "You can select this feat multiple times. Each time you choose it, you must apply it to a different spellcasting class."

If you select it twice as a first level human paragon, you must apply it to two different spellcasting classes that you possess. You don't possess any.

That's why you need to select it once as a 1st level Battle Sorcerer, and then a second time after you've already taken your first level of Favored Soul. The feat doesn't permit you to choose a spellcasting class you will possess.

-Hyp.
 

Hypersmurf said:
It's still a waste of feats at 7th level. Read Practised Spellcaster again.

First line: "Choose a spellcasting class that you possess."

Yep, it's a case of me being too hasty in my reading of the prerequisites. I saw the Spellcraft requirement (easily met at first level for either class in question) and missed entirely the "additional requirement" spelled out in the description.

Thanks for pointing that out, Hypersmurf.
 

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