FrogReaver
The most respectful and polite poster ever
It seems to me that 5e death saving throws greatly reduce the risk and fear of dying. Now some games have a place for that kind of thing and its all well and good but I'm not interested in why you might want to keep the default 5e system the same way. I'm looking for fun and interesting ways it can be changed
I few ideas I've thought about:
1. Eliminate death saves altogether in exchange for a little more hp.
2. Change death saves such that you roll them when you reach 0 hp and that determines if you are dead or unconscious. Modify how the DC for them is calculated a little.
3. Each roll of a death save has a chance of killing you or stabilizing you but you roll them each round at death until you either stabilize or die. (You can also force the save to be made right at reaching 0 hp as well.
Any other ideas?
I few ideas I've thought about:
1. Eliminate death saves altogether in exchange for a little more hp.
2. Change death saves such that you roll them when you reach 0 hp and that determines if you are dead or unconscious. Modify how the DC for them is calculated a little.
3. Each roll of a death save has a chance of killing you or stabilizing you but you roll them each round at death until you either stabilize or die. (You can also force the save to be made right at reaching 0 hp as well.
Any other ideas?