Lord Zardoz
Explorer
Mounts and battlefield manipulation
Hussar makes a great point about Mounts. The use of a mount can acheive the same result as battlefield control spells. You get to dictate exactly how and when you want to attack, and often render any counter attack ineffective.
The Death from Above tactic is essentially a battle field control combination that for the user, redefines what the battlefield consists of. By extension, the Teleport Hulk combination allows the users to ignore the battlefield.
Every battlefied consists of spaces that have an affect as you occupy or move from them. Most spaces do nothing. Some cost more movement than others, some can harm you, some can protect you. Most spaces can be attacked or occupied, some cannot. Using mounts or certain mobility enhancing spells allow you to redefine the battlefield for yourself. Spider climb makes spaces on walls and ceilings occupiable by you. Reach and range weapons allow you to attack or theaten more squares. Spells and mounts basically redefine the effects of certain spaces for you.
Ideal battlefield manipulation should have the following effects:
- Allow you attack someone from a space they cannot attack
- Cause automatic harm to your opponent
- Grant you a bonus to attack, damage, spells, or saves
(note: Some might argue that Fireball is a battlefield manipulation spell since it makes a huge number of spaces on the battleground cause harm to your opponent. It is not a battlefield manipulation spells. Such spells, in my mind, have a duration or permanant effect. The only persistant effect Fireball can have on a battlefield is to leave a bunch of corpses on the ground).
END COMMUNICATION
Hussar makes a great point about Mounts. The use of a mount can acheive the same result as battlefield control spells. You get to dictate exactly how and when you want to attack, and often render any counter attack ineffective.
The Death from Above tactic is essentially a battle field control combination that for the user, redefines what the battlefield consists of. By extension, the Teleport Hulk combination allows the users to ignore the battlefield.
Every battlefied consists of spaces that have an affect as you occupy or move from them. Most spaces do nothing. Some cost more movement than others, some can harm you, some can protect you. Most spaces can be attacked or occupied, some cannot. Using mounts or certain mobility enhancing spells allow you to redefine the battlefield for yourself. Spider climb makes spaces on walls and ceilings occupiable by you. Reach and range weapons allow you to attack or theaten more squares. Spells and mounts basically redefine the effects of certain spaces for you.
Ideal battlefield manipulation should have the following effects:
- Allow you attack someone from a space they cannot attack
- Cause automatic harm to your opponent
- Grant you a bonus to attack, damage, spells, or saves
(note: Some might argue that Fireball is a battlefield manipulation spell since it makes a huge number of spaces on the battleground cause harm to your opponent. It is not a battlefield manipulation spells. Such spells, in my mind, have a duration or permanant effect. The only persistant effect Fireball can have on a battlefield is to leave a bunch of corpses on the ground).
END COMMUNICATION
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