blargney the second
blargney the minute's son
Having an NPC cast Animate Object on a door the PCs are about to enter is *really* funny.
Obviously, a door can provide a way to pick off players who try to enter one at a time. This is best accomplished by readied actions taken by combatants who cannot be seen or attacked from the other side of the door. Given a large enough room, you could have 20 or more attackers with ranged weapons with readied actions to shoot the next person who passes through a doorway. You can also put some heavily armoured, high HP thugs near the door do keep people who enter the door from getting very far inside the room.
I forgot the other favourite combat tactic (albeit I've never actually had the heart to use this) - the collossal mimic, disguised as an inn.
That's not a mimic, it's a house hunter...and they come in villages.
Actually, I believe the original Appalachian legend calls them "gardinels". Not a shapeshifting mimic, but a plant/fungus more akin to a pitcher plant. You walk in the door of the "house", the "floor" drops out from under you, and you're in a slippery-walled pit full of acid. Luminescent patches in the "windows" and inside the door give the illusion of occupancy at night.
Bagpuss said:A favourite tactic that Duergar used against my players was a like of crossbow men, and infront of them Duergar armed with longspears set verse charge. The front rank having used their invisibilty for the day.
So the players charge the crossbow men and suffer a readied attack and an AoO.
You forgot to mention the pit trap in front of the pikemen. The only thing better than being stuck with longspears by invisible enemies is when they do it and the ground then opens up beneath your feet and drops you on a bed of spikes.Bagpuss said:A favourite tactic that Duergar used against my players was a like of crossbow men, and infront of them Duergar armed with longspears set verse charge. The front rank having used their invisibilty for the day.
So the players charge the crossbow men and suffer a readied attack and an AoO.
wmasters said:One of my favourite tricks at the moment is playing with Benign Transposition (I think that's what it's called) - the Spell compendium spell that lets you swap 2 characters round.
There's a lot of ways of using this. The raging barbarian who's just charged into combat, for example, and who has just lost 4 AC for a big hit gets swapped to saftey with the tank who's yet to act, who then gets a full attack on his action.