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Favorite D&D setting (of those listed)?

What is your favorite D&D setting (of those listed)?

  • Birthright

    Votes: 20 13.4%
  • Greyhawk

    Votes: 79 53.0%
  • Ravenloft

    Votes: 50 33.6%

Honestly, I wouldn't get rid of any of them. But if I felt I had to do so (for whatever reason), I would use a different criteria: Which have you used in the last twelve months? Keep any you've used; get rid of any you haven't. Even if that means keeping all three, or getting rid of all three.

As I mention, that's my normal rule, but I made an exception here. :)
 

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I'm trying to slim down my game collection and figured some input from my fellow gamers could help me make tough choices. Of the following three settings, which of them is your favorite?

So what are you doing with the 2 you aren't keeping? Selling them here or on CM by any chance? Sales over on CM have lately fetched good money (see Ghostwind's auction threads over there).
 

jdrakeh

Like you, Ravenloft if one of my favorites, conceptually. And also like you I always thought the execution left something to be desired. It was almost as if you took the old Universal Studios monsters and just decided you were going to base the world off some of the sequels.

Though, that said, there is one of those domains of dread - and I can't remember off hand which one - which seemed very scary. I think it was some world where Mind Flayer things lived undergound and would rip their arms up through the earth and just drag people under. Ugh.

But as far as which to keep, I suggested Greyhawk.
 

Spelljammer

SPELLJAMMER - F T W

I know, I know.... it was conceptually flawed, mechanically inane, and adolescent at best - but by far, and I mean FAR, it is my favorite TSR/DnD campaign setting. It allows me to connect all of my homebrew with the homebrew of the other DMs I play with - and subsequently with Krynn, Greyhawk, Faerun, Hollow World - the list goes on and on. Of course it helps that my group has gone to great lengths to tweak it and amend it - adding siginificantly more detailed combat capabilities, special maneurvers, tons of new means of propulsion (helms, etc), and taken the simplistic material presented and turned it into detailed, rich and full content. My campaigns, all of them, have a Spelljamming element.
 

So what are you doing with the 2 you aren't keeping? Selling them here or on CM by any chance? Sales over on CM have lately fetched good money (see Ghostwind's auction threads over there).

I probably should have but, no, I sold them to the FLGS. They're trying to rebuild their inventory after a year of horrible mismanagement under different ownership (the original owner re-purchased the store when it was on the edge of bankruptcy).
 


Ravenloft, Birthright, Greyhawk in that order. I'm a 2E baby so Greyhawk was not something I cared about till 3E and by then it was so generic that nothing about the setting stood out aside from nearly unpronounceable names.
 

Keeping them all is what I'd like to do, but it's not really in the cards. I have this new-ish rule about not keeping stuff I haven't used in the past year - and normally, that would mean they all go. I'm making an exception to that rule this time, though, as the editions of D&D that I play don't come with a built-in setting, so I need to keep one of them handy.

Wow, there are many games I've circled around and played again years after last setting them down (one of the problems with having lots of interests and lots of friends with different game interests and not as much time). I would hate to have to resort to a rule like yours.
 

...Solemn faces gaze at you suspiciously, but no one
says a word. The villagers soon return their attention
to the priest who stands over a coffin wrapped in
heavy chains.
The priest's booming voice echoes throughout the
churchyard. “Friends and family, we mourn the
untimely death of Jeremiah d'Gris,” he laments. “Let
us take comfort in the fact that he goes to a better
place, and let us pray that his eternal rest is peaceful
and without incident. Jeremiah, you will be missed,
but you will not be welcome here again. Depart this
plane and go to the next world with our blessing.”
The priest continues his liturgy, even though a
muffled bang causes him a moment's pause. The
villagers flinch but quickly regain their composure.
The bang sounds again from within the coffin. The
coffin rocks back and forth, but the priest and the
crowd ignore it...
 

Into the Woods

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