D&D General Favorite Forgotten Realms products of all time?


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Silver Marches (softcover sourcebook)
Came here to mention this gem.

The Neverwinter Campaign Setting is absolutely amazing, filled with plot hooks and leads but leaving the DM with tons of options for fleshing out. It assumes the heroes and thus the opponents are heroic levels (1-10, 4e scale), which makes it possible for the party to defeat the bad guys and to actually make a difference. I can't recommend this book enough.

(Combine it with the free Living Forgotten Realms scenarios still available online and you got plenty of adventures to choose from, in addition to adventures from Dungeon Magazine taking place in Neverwinter and of course the Phandalin region adventures already mentioned upthread.)
 

The Neverwinter Campaign Setting is absolutely amazing, filled with plot hooks and leads but leaving the DM with tons of options for fleshing out. It assumes the heroes and thus the opponents are heroic levels (1-10, 4e scale), which makes it possible for the party to defeat the bad guys and to actually make a difference. I can't recommend this book enough.

(Combine it with the free Living Forgotten Realms scenarios still available online and you got plenty of adventures to choose from, in addition to adventures from Dungeon Magazine taking place in Neverwinter and of course the Phandalin region adventures already mentioned upthread.)
I added and combined the Neverwinter Campaign Setting to my Lost Mines of Phandelver campaign (plus with the Essentials Kit) to create an even more in-depth Neverwinter Wood / Triboar Trail adventuring area. Adding places like the Dread Ring, Sharandar, and a more complete Helm's Hold etc. gave my players an even larger sandbox they could march through during COVID.
 



Whatever the first book with the Dalelands as the center of it was. That's the only time we played extensively in the Realms. But also it was the only time the Realms felt like tales of knights on horseback, dragons, peasants and castles. It seems quaint now, but the Dalelands were to my young mind the most Arthur of D&D.

But I'm also a softy for the original al-Qadim. I thought it showed me best that D&D didn't need to be Western fantasy at all. And its classes and kits were so flavorful. It was not worried about balance (tbh most TSR wasn't). It was worried about creating playable spaces for characters to do unique and interesting things -- a genie that would fetch you spells! Sure, it could get lost on the way, find something else, or just refuse -- but it was interesting.
 


  • The Original Gray Box. Groundbreaking for it's day. Still an inspiring read.
  • Neverwinter Campaign Setting. Not just a great FR book, but one of the most innovative campaign settings ever. Wish more products had followed the trail it blazed.
  • Waterdeep: City of Splendors. Why has nobody mentioned this book? The definitive take on Waterdeep. Hundreds of keyed locations. Full of sinister nobles, evil wizards, scheming factions, and adventure!
 

The 3e campaign setting, 3e Underdark, and 3e Faiths & Pantheons and 3e City of the Spider Queen in a fight to the death for the third slot.
 

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