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D&D 5E Favorite method of generating ability scores

Your favorite method of ability score generation


  • Poll closed .
This focuses on just the bonus to the stat.

Start all stats +0. Assign +6 in bonus to a max +3. Can take up to -2 total in adjustments and assign as wanted (not breaking +3 max. (Assume actual ability score the minimum required for bonus); add racial (and other) adjustments
 

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A group of point buy/standard array would be a group of peers- adventurers of similar ability.. everyone can contribute meaningfully. The only "samish" thing is power level..
Maybe i chose the wrong word. By "samish" i meant, generally all fighters in all campaigns at all times would be samish if using the standard array or point buy. Say Bob the Big Hammer hitter is a base party member with 16 Str and 14 Con at the start. If Bob dies or retires along the way, you can bet Jack the Long blade slasher that is going to replace him would have the same stats. Unless the player deliberately decides to go for a sub optimum "build". Rolling for characters though, probably means there are at least minuscule differences between PCs of the same role. Yeah we can play the 16-14 Bob and 16-14 Jack in different ways (one a frenzied barbarian the other a sly coward), but "biologically" they are the same. Almost clones. And this is what makes the array/point buy systems feel more "gamy" to me.

Then switch any two scores.

Any two scores? Like select a pair and switch their places (2 individual scores take each other's place) . Or select two pairs and change the pair members places?
 
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Officially, I use point buy. In practice, that ends up being to start with the standard array and tweak based on point buy costs. For most games, whether "serious" role-play or beer-and-pretzels, I prefer to use points to keep PCs balanced. While I've run very unbalanced games that have worked, as a general rule it sucks to be overshadowed on a regular basis.

If I were to run a more meat-grinder campaign (Tomb of Horrors or numerous others), I'd probably lean towards some randomized method. Some character death, even for uber-mench characters is part of that style of game, so it all evens out in the end. Trying to make the best of a bad role can be part of the fun. Also worth noting is that I'd probably just go ahead and use 1E rules for this style of game. I think the stat prerequisites for various classes also enhances that sort of game. But... that's not the typical game I tend to run.

I've really grown to dislike random generation, in most cases, because it doesn't do what it promises (IMO). To be "balanced" or "fair", random stats offer great reward, but great risk. In theory, you could get all 18s, but you could also end up with all 3s (depending on exact methods), with most characters averaged around some value (10.5, by 3d6). In practice, no one actually wants to play the character that lets the "cool" characters average out. So, lousy characters are generally allowed re-dos, which blows away the implied average. In some (most?) cases, it really turns into a contest to see who can whine at the DM best. Ick.

Some of the alternate methods discussed in this thread seem to put "appropriate" (very subjective) boundaries on the results, which works for me. My real problem with random generation is that I feel if you want to reap the rewards, you should endure the burdens, as well. In other words, "If you live by the sword...." Most groups don't do that.
 

Maybe i chose the wrong word. By "samish" i meant, generally all fighters in all campaigns at all times would be samish if using the standard array or point buy. Say Bob the Big Hammer hitter is a base party member with 16 Str and 14 Con at the start. If Bob dies or retires along the way, you can bet Jack the Long blade slasher that is going to replace him would have the same stats. Unless the player deliberately decides to go for a sub optimum "build". Rolling for characters though, probably means there are at least minuscule differences between PCs of the same role. Yeah we can play the 16-14 Bob and 16-14 Jack in different ways (one a frenzied barbarian the other a sly coward), but "biologically" they are the same. Almost clones. And this is what makes the array/point buy systems feel more "gamy" to me.

I understand what you are getting at. Bob and Jack are still unique individuals though, in spite of starting with a standard array.

Stats alone do not a "character" make- they do, however, put them on an even playing field from the outset.

You could end up with identically flavoured characters through rolling- Lets call them Jim and Little Jim- they both decided to be Champion fighters using a battle axe. They picked identical backgrounds and skills. However, Jim got lucky, and rolled 18 str, 16 dex and 18 con. The dice were not kind to little Jim though.. he only rolled 12 str, 8 dex and 10 con.

Little Jim really can't stand shoulder to shoulder with Jim- (in the "game" sense, yes... but DnD *is* a game) Little Jim will be constantly overshadowed by Jim, based purely on bad stat rolls.

Again.. if your group enjoys playing this way.. it's all good. I just don't think stat array=clones.
 

4d6 drop the lowest assign as you like, no reusing stats from dead characters and arguing with me about it gets the player a pregen character as my 12 year old nephew recently found out
 

I understand what you are getting at. Bob and Jack are still unique individuals though, in spite of starting with a standard array.

Stats alone do not a "character" make- they do, however, put them on an even playing field from the outset.

Not a character, but character's "biology". As i mentioned the same array can be played or role played in different ways, but the "base body" remains the same. I just prefer a more "diverse gene pool". What surprised me is that a relatively small percentage of people here did so as well.

Little Jim really can't stand shoulder to shoulder with Jim- (in the "game" sense, yes... but DnD *is* a game) Little Jim will be constantly overshadowed by Jim, based purely on bad stat rolls.
The way i would chose to somewhat remedy this is by "populating" the world with characters that the players would generate. Maybe even use multiple methods to generate different characters. My fear is that this might drive a wedge between a player and the PC he or she plays.

Again.. if your group enjoys playing this way.. it's all good.

No quarrel from me there. I didn't generate the poll to pick a fight, just to understand what and why people do in their own games, and how they solve the problems generated by their choices.
 

My players wanted to roll stats recently, all but one of them ended up with pretty terrible stats. What I ended up doing was letting them take the +2 attributes as well as the Feat when given the option. They could do this up until their attributes reached the expected average. That way, the PCs were not crippled or mentally challenged, they just hadn't come into their potential yet. The players with the terrible stats decided to play young characters, to explain stat increase as they develop more.

The players liked this enough that they voted that for their next campaign they wanted to start with a lower stat array, but get the extra +2s every time they reached an ability increase. I guess it made them feel that their characters were getting better all the time.
 



Rolling tends to make for a more entertaining Session Zero, but I think point buy gives everyone a sense of agency and fair play in the long term. To that end, I do rolled stats for one shots and point buy for campaigns.

This.

Throw away characters (aka one-shots) are fun to roll. The challenge of making them work can be exciting.

But in a campaign... feeling like your character is under-powered or that someone in the group is vastly outshining the others can be disheartening.
 

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