Shemeska said:2) Ethergaunts. They were cool in the FF and Mechalich's subsequent elaboration on them made them better.
Oh, hell yes. I'd like these guys moved to the 4E MM, myself, just to establish the top-end of the game. An infernal abomination who didn't know who or what she was for 100 years is the single most important being in the backstory of my homebrew -- she reacted poorly when she found out she'd been lied to all along, and thought very big in her revenge.Shade said:TAbominations, particularly the Xixecal: Each one is an entire campaign in one entry.
Shemeska said:
Even attempts to trap them on the material with spells failed, for then Whites would appear and allow the Reds to leave if the Reds attempt to dispel failed.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.