Shemeska said:
Mechalich certainly has a flair for hype, but all-in-all the ethergaunts seem very overblown. Essentially, they're wizards with really high INT scores and a few abilities that, while creepy enough, are a lot weaker than their spells.
In particular, I really want to know what the point is of giving them a ranged touch attack that does a whopping 1d6 of damage. No matter how nasty they are otherwise, their scariness is seriously undermined by that one crap attack.
By and large, it seems the ethergaunts are formidable because they abuse plane-shifting back forth between the material and ethereal plane to a degree few DM's would alow a player to get away with (e.g. shifting away and coming right back with all your wounds fully healed and rested). And here's an excerpt from Mechalich's post that I don't get:
Even attempts to trap them on the material with spells failed, for then Whites would appear and allow the Reds to leave if the Reds attempt to dispel failed.
I assume this is a reference to the gaunts circumventing
dimensional anchor or
dimensional lock, but I'm not sure how Mechalich is saying they can do that here. How do the Whites "allow" the Reds to leave?
My favorite mobs:
Avolokia are pretty cool, if somewhat underpowered.
Ulgarstastas and hu;lathoins (basically different takes on the same monster idea).
Braxats
Spellstitched
Swarms and Living Spells
Death Giants & Eldritch Giants
Rot Reavers (similar to avolokias, but actually effective)