Theory of Games
Storied Gamist
I have ICONS: Assembled and it is a great rpg. Steve's great at taking pieces of different games and fitting them together perfectly. "S-tier" as you wrote.I enjoyed M&M 2e, but as I got older, I found it to be crunchier than I like. Steve Kenson is a S tier designer, though, so when he put out Icons: Assembled, I was all over it. It's become my go-to for supers: it really marries a lot of what I like best about M&M with a skeleton that is clearly derived from the old Marvel Superheroes RPG.
Oui! TSR's Marvel rpg is iconic with so many loving fans. Plus so many clones it's silly. I believe "Heroic" is the latest one.The original yellow box set of the MSHRPG may be my favorite RPG period, and I think its "Advanced" version has unfortunately affected how people remember it. Many of the complaints I see about the MSHRPG tend to be specific to the Advanced version. C'est la vie!
I love the art of HU and V&V and the systems are fun but, they're kinda dated in design. Aberrant I never liked, but it has its fans. Champions? It's my parachute game: if M&M ever starts to crash for me, I can pull the string on Champions and float to safety. The two are very similar.My experience of supers RPGs outside of these systems is fairly limited. I used to enjoy Palladium's Heroes Unlimited BitD, but anything Palladium tends to be too wonky for me these days. I've always wanted to like Aberrant more than I ended up actually liking it. I'm embarrassed to say that I've never tried V&V or Champions. I'd certainly play in them, but I don't see myself ever running them.
Your experience with MM is identical to mine: it just never matched the hype.Finally, re: the Marvel Multiverse RPG. I was excited when it was announced, and then utterly dismayed when I bought a copy of the playtest rules. Then I was excited when they discussed how they were revising them. Then dismayed again when I bought the rulebook. When I got to the ineffable passages on knockback and item damage, I noped out for good. I keep telling myself I'll give it another try, but every time I look at it, my eyes start to cross. 5e is about the upper limit of my tolerance for system complexity. I'm not saying it's a bad game by any stretch. Rather, it's not to my taste for GMing (which is mostly my role these days).