Wombat
First Post
Backgrounds, families, reason for the group to be together, favourite tavern, etc. -- all of this is created before the game even begins.
Probably my favourite way to start a game is with minor "flashbacks" to earlier times when the characters have gotten together in the past (run small schticks to get everyone in the "feel") and then move to present time, when they all know each other, and have them brought together by some authority figure for a specific purpose.
[Yeah, both "authority figure" and "specific purpose" are vague -- alters radically depending on the game used and the setting]
Probably my favourite way to start a game is with minor "flashbacks" to earlier times when the characters have gotten together in the past (run small schticks to get everyone in the "feel") and then move to present time, when they all know each other, and have them brought together by some authority figure for a specific purpose.
[Yeah, both "authority figure" and "specific purpose" are vague -- alters radically depending on the game used and the setting]