Favoured - Deficient System

I like the idea overall, but there are some points one should be aware of.

If you assign the favored and deficient stats pre-roll, that would also seem to mean needing to have stats all pre-assigned too, right? Some players might not go with that.

If instead, I allow them to first roll 4d6 drop lowest or 3d6, then assign, then add the extra dice for favored and deficient and drop highest/lowest accordingly, then I would expect the final results to be skewed more strongly in favor of high scores, as this method can be "gamed". For instance, if one [13] score is the result of [1 6 6] and other is [4 4 5], assigning the first as favored would very likely improve it (chances are 5 out of 6), while assigning the second as favored results in very low expectations (2 out of 6). If one was to pay the favored score by using a [9] stat like [3 3 3], they would feel like a very profitable deal, as the chances of reducing such combination are only 2 in 6, and only 1 in 6 to actually reduce the final modifier.

I'm very confused by this post. You roll all the dice at the same time, just like you would when rolling 4d6. You just roll 1 more or less. If you've rolled 5 dice, you can't then say that wasn't one of your favoured stats. Likewise if you rolled 3d6 when you would normally roll 4d6, that's clearly a deficient stat roll.
 

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I'm very confused by this post. You roll all the dice at the same time, just like you would when rolling 4d6. You just roll 1 more or less. If you've rolled 5 dice, you can't then say that wasn't one of your favoured stats. Likewise if you rolled 3d6 when you would normally roll 4d6, that's clearly a deficient stat roll.

Sorry, my communication skills are really not very great. I should have first asked how would you allow players to choose which number to put on each stat and how would they proceed to choose which stat is favored or deficient.

I think you just managed to answer what I was asking. The stat assignment is independent, then? I just though by your original post, one should declare which specific stats are to be the favored and deficient ones.
 

Sorry, my communication skills are really not very great. I should have first asked how would you allow players to choose which number to put on each stat and how would they proceed to choose which stat is favored or deficient.

I think you just managed to answer what I was asking. The stat assignment is independent, then? I just though by your original post, one should declare which specific stats are to be the favored and deficient ones.

The original intent was to roll in order, but I see no reason it can't be adapted.
 

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