Favourite AP

Favorite AP?

  • Rise of the Runelords

    Votes: 12 31.6%
  • Curse of the Crimson Throne

    Votes: 7 18.4%
  • Second Darkness

    Votes: 0 0.0%
  • Legacy of Fire

    Votes: 3 7.9%
  • Council of Thieves

    Votes: 4 10.5%
  • Kingmaker

    Votes: 12 31.6%


log in or register to remove this ad

So I just looked at the results and nobody selected Second Darkness. Is it not very good?

I've only read the first installment and found it disappointing. Too much assumptions about the players acting in the "correct" way for my tastes. I had the impression that this AP wouldn't work out in the way it was intended, thus making the other modules obsolete.
 



Just an update, I narrowed it down to Council of Thieves and Curse of the Crimson Throne for the pair. They both selected Curse of the Crimson Throne based on both your responses and the descriptions below. Thanks again for talking the time to respond.

[sblock=Council of Thieves synopsis]
Council of Thieves
Don't go out after dark! In the run-down Chelish capital of Westcrown, fallen from grace generations ago by the rise of the devil-worshiping House of Thrune, strange beasts of shadow prowl the streets after nightfall. At the same time, the head of the city's all-powerful crime syndicate, the notorious Council of Thieves, has grown unstable, and a new power is determined to take control—even if it means burning Westcrown to the ground.
The Council of Thieves Adventure Path is a gritty, urban adventure of organized crime, corrupt officials, and ancient curses. In their efforts to help the revolutionary Children of Westcrown, the heroes must infiltrate the halls of power, moonlight as actors in a deadly play, delve into a condemned Pathfinder Lodge and a mad wizard's labyrinth, make deals with hags, and face down the hordes of Hell itself—all while pursued relentlessly by vampires, assassins, and the infamous law-keepers known as Hellknights.
[/sblock]

[sblock=Crimson Throne Synopsis]
Curse of the Crimson Throne
The king is dead! In the Varisian port city of Korvosa, the death of a monarch leads to chaos, and only the PCs can hope to save the city from its own darkest tendencies. As the rule of the young queen grows more and more draconian, it's up to a band of bold adventurers to stop the spread of tyranny before all of Korvosa is crushed beneath her iron fist.
In the Curse of the Crimson Throne Adventure Path, the heroes delve into the depth of urban adventure in order to stop riots, combat a plague, root out organized crime, and rescue political prisoners before escaping to the harsh badlands of the Storval Plateau, where only the friendship of the barbaric Shoanti and a weapon drawn from the heart of a gothic castle can give them the strength to return and depose the evil queen once and for all.
[/sblock]
 



Just an update, I narrowed it down to Council of Thieves and Curse of the Crimson Throne for the pair. They both selected Curse of the Crimson Throne based on both your responses and the descriptions below. Thanks again for talking the time to respond.

I think you made the right choice there.
 

Yeah, so far they've read the player's guide and are really jazzed to play it. One is going to play a ranger, a member of the hippogriff "marines" (I forget their name off the top of my head), who was framed for murder by Lamm and dishonorably discharged from service. The other one is a dwarven fighter, a guard for one of the many dwarven merchants in the city, whose child was abducted to be one of the Little Lamms, and he's scouring the city for the child.

I can't wait.


jam412 - thanks for the heads up, I've communicated a bit with Scott & he's going to complete a few more of the conversions in the fall/winter as only the 1st one of Crimson Throne is completed.
 

I've played at least 1 book out of the first four. Our group takes turns DM'ing. I DM'd Rise of the Runelords and had a real blast with that series. Since it was their first run through there was some errors and adjustments that had to be made. I only did one book out of CoCT but I was really grooving on that game before our DM had to drop out. The next DM picked Second Darkness and we played 3 books of that. He decided to not even run the 4th book because he knew we would chafe under some of its requirements. The second DM came back at that point but the SD books had spoilers that gave away the plot of CoCT and we decided not to run it. Our current DM is running Legacy of Fire and we're on the 3rd book of that. We're really liking it so far, of the three I played in that one is so far my favorite. My only experience with Council of Thieves is two aborted pbp start ups. Neither one made it past the opening scene and first fight. From reading the players guide though it looked pretty neat.

I'm afraid I haven't played much of the two you picked, but if I had to choose one to play now I'd probably go with CoT. The devil pacts aspect of the nation sounded interesting, especially if you were playing a good character. I think a paladin would go mad!
 

Pets & Sidekicks

Remove ads

Top