Feat every level...

Interesting. Thanks.

Crothian said:
But it was fun for everyone.
This trumps everything, of course.

It would be interesting to see some of the character sheets from that campaign with the feat trees.
 

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Felnar said:
dont know if anyone has suggested this, but if you give out a feat every level, why not give fighters a feat every level too?

that could help them maintain a higher number of feats than the other classes
FYI, a human fighter at 20th level gaining a feat every level + his normal fighter bonus + racial bonus feats will have 32 feats. The human wizard would have 26 (and 5 of them are metamagic or item creation).

In the past, I gave out a feat at every odd level. It worked fine with no problems. In my new campaign, I am giving a feat every level. It should be interesting. :D
 

I like the idea of a feat every level. In addition, I would say that any character can replace this feat with an ability bounus, or X-number of skill points--whatever you decide is reasonable.
It would definitely amp the power-level of the game way up, but if anybody can do it, wouldn't balance work itself out?

The fighter should be just as capable as ever, even with a feat for everyone who levels up, for the same reason.
 

There is a feat that gives 5 skill points. There are the epic feats that I make non epic that So, it allows the PCs to take an attribute boost or skill points with their feats.
 

This sounds like a cool idea Crothian. I have a couple of questions though.

In games like Iron Heroes, characters are already getting a feat every other level just from being PCs and, usually a feat (or class feature) on the alternate levels from their classes. Basically, every class is a fighter. So this effectively doubles the non-class specific feats they get. That doesn't sound so bad. However, I can see this being problematic in either of the following two situations:

1) Feat-based magic systems, where spell access is controlled via feats.
2) Systems (like Iron Heroes with escalating power level in the feats). On the other hand, the feat mastery system effectively prevents them from jumping UP feat chains too fast.

Thoughts? Do you own IH? If so, do you think increasing the number of feats available in that system would be problematic? Or not?

Just wondering.
 

hah, i was reading this thread and was surprised to read a post by myself (from a year ago)
anyway
Crothian said:
It is more options for players and I tink that is a very good thing. I've also found out that it makes multi classing look better since the players will be able to take feats for rogue and cleric instead of just one.
did your players actually multiclass? did anyone multiclass into fighter?
i'm guessing you've erased the 2(4) level fighter dip

a feat a level sounds like a cool idea for balancing fewer magic items, but i think it devalues the already underpowered (IMO) fighter class
 

Emongnome said:
For those that use this house rule (or even one feat for every odd level), how has this worked with respect to balance across the board?

I'm curious about that, too. More specifically, do you modify the monsters in the game as well as any major NPCs in published works (e.g., The Symbol from HoH, etc.)?
 

JohnSnow said:
Thoughts? Do you own IH? If so, do you think increasing the number of feats available in that system would be problematic? Or not?

I gave IH away, it wasn't for me.

Increasing the feats will increase the power of the characters. It doesn't matter if it is d20, IH, True20, or another variation of the game. In such systems that already give a feat a level, a DM needs to choose if he feels that is not enough for the players. Doing it can be problemtatic if the DM is not able to challenge and figure out just how powerful the characters really are.

When I play True 20 though, I don't give out extra feats. I don't think the game needs it.
 

Felnar said:
did your players actually multiclass? did anyone multiclass into fighter?
i'm guessing you've erased the 2(4) level fighter dip

Of my five players only one tends to multi class. When I gave them a feat per level only the one still tended to multi class. And I've never had a player take a 2 or 4 level fighter dip; so I can't say if this changed that. I doubt it though because with the sheer amount of feats out there the players know that more feats are better.

a feat a level sounds like a cool idea for balancing fewer magic items, but i think it devalues the already underpowered (IMO) fighter class

In practice, I haven't seen that. In the game I'm currently in our fighter is 6th level and is loving it.
 

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