Feat every level...

joela said:
I'm curious about that, too. More specifically, do you modify the monsters in the game as well as any major NPCs in published works (e.g., The Symbol from HoH, etc.)?

I modify monsters and NPCS. I usually limit it to the PHB feats as they are very useful and it makes things a little easier. I also tend to take savingthrow feats, improved toughness, power attack, combat expertise...and other feats that are easy to use. Sometimes though I will do something different like have a bunch of tiny spring attackers. It can really make combat fun.
 

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Felnar said:
a feat a level sounds like a cool idea for balancing fewer magic items, but i think it devalues the already underpowered (IMO) fighter class

Alot of people think this, but it really doesn't. One fairly easy solution, though, is to increase the number of fighter-only feats.
 

the Jester said:
More feats = more cool. :cool:

In my low-magic game I'm giving a feat at every odd level. So far- up to 3rd level for the guys at the top of the xp heap- it's working out very well.
I start with low point buy or bad rolling methods and give feats every odd and attribute increases every even level. Worked too. Players were level 12-15 in the end and started slowly to be really strong. One rule: You can't take feats that have other feats as prerequisites at level 1 (Exception: Human and Halfelf).

I still think about including the CONAN d20 multiclass rule... I like it.

Toughness: I use Improved Toughness +2 hp. So if you take it at level 1, you get 3 hp.

Devaluation of the Fighterclass: No way. You've never seen a fighter with two combat styles in action who still had some spare feats for MiniHB feats!! :D
 
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