Sir Whiskers said:Fair enough, but the feat isn't limited to being used against mooks.
So you get an extra _one_ attack against a single tough guy. ONE measly attack is supposed to make a feat too good? Heaven forfend that people should ever take TWF and Greater TWF in your games.
1. Combat Reflexes as a pre-req is not much of a "hurdle" for taking this feat. The feat is still useful by itself, but it's only when the character has Combat Reflexes and a Dex of 12+ that it really shines.
Duh. That's why I made it a prereq; so that the twinkage is up front where everybody can see it, rather than something that pops up weeks later.
Combined with the ability to use the First Strike when flat-footed (because of Combat Reflexes), this is nasty combo. I just don't see many characters taking this feat without Combat Reflexes, even if it wasn't a pre-req.
Exactly. However, precious few people IME ever take Combat Reflexes.
2. Quick Draw as a pre-req is more limiting - though useful in some situations, not many characters take it (IME). But since a 6th-level fighter will have 7 feats (8 if human), burning 3 to gain First Strike isn't much of a sacrifice.
You are clearly not up to speed with the utility of Spring Attack, Iron Will and Power Attack. Further, fighters are not the only ones who fill the melee tank role in D&D.
Given the two points above, how many fighters of 6th-level, with a Dex of 12+, won't take this feat?
Plenty.
If I was running a brick with a low Dex,
Which is a lot of them.
But otherwise, it seems (IMO) a no-brainer.
Perhaps this is because you have not sufficiently engaged your brains. There are plenty of reasons why somebody might not take this feat, even if melee combat is their schtick.
1) They don't have enough feats. This includes barbs, paladins, clerics, and multiclassed combinations thereof.
2) They don't have high enough Dex to make Combat Reflexes worthwhile. If you're in heavy armour, half the benefit of a high Dex is lost due to the max Dex bonus. Getting an extra 1-2 AoOs per round on a bunch of mooks is nothing compared to what you could achieve with Cleave or Great Cleave.
3) They already have a reach weapon, in which case they get the benefit without having to burn more feats.