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FEAT: Instant Spell (like Quicken spell but takes an Immediate action) Homebrew help.

Belzbet

First Post
So, how much do you guys think a feat that lets you cast a spell as an immediate action would augment the spell level? I know it must be more than 4 levels higher. So, what 5 levelsd 6? 7 is surely to much. So I was thinking either 5 or 6.

Instant Spell (metamagic)
Prereqs: Quicken Spell, Rapid Spell, Any other metamagic feat

Benefit: You may cast the augmented spell as an immediate action (restrictions for immediate actions still applies; such as may only cast one such augmented spell per round). You CAN cast a quickened spell and an instant spell in the same round (Too much?). To apply this feat to a spell you must first apply quicken spell to it (meaning it can only work on spells that are able to be quickened, including rapid spells that have been quickened; and that the spell is already 4 levels higher). Instant spell replaces the effect of quicken spell on the augmented spell. Instant spell uses up a spell slot 1 level higher than the original spell (meaning it uses up a spell slot 5 levels higher). OR should it use a spell slot 2 levels higher?

Any input?
 

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The only input I could give you is that this would be, arguably, among the most game breaking feats I've seen proposed.

Like turning it up to 11 on Cheese.

There are numerous classes/feats/etc that could whittle down whatever number we put on there right down to 1 (or possibly zero). At which point any spell in a wizards arsenal becomes immediate cast.

If you're a DM do NOT allow this in your game.

If you're a player... do not ASK for this to be allowed in your game.

Ixnay on the Eeze Chay.
 

The only input I could give you is that this would be, arguably, among the most game breaking feats I've seen proposed.

Like turning it up to 11 on Cheese.

There are numerous classes/feats/etc that could whittle down whatever number we put on there right down to 1 (or possibly zero). At which point any spell in a wizards arsenal becomes immediate cast.

If you're a DM do NOT allow this in your game.

If you're a player... do not ASK for this to be allowed in your game.

Ixnay on the Eeze Chay.

Yeah I am the Dm and I DONT plan on letting this feat in the game. I was more curious as to what people thought about it (what level mod. would it need to have)... I mean if the feat had a plus 8 mod. to the level then, arguably, it would NOT be overpowered (even with metamagic school focus). If i could cast magic missile (or entangle, enlarge) as a NINTH level spell I would NEVER want to prepare that even if I could do it as an immediate action... Also there is ways it will work, what if it COULD NOT be used on instantaneous spells or spells that cause damage (instant buffing isnt that overpowered; also polymorph has gone swift anyway, most polymorph spells can be cast as a swift action, so letting them be cast as an immediate action may be viable). Any way contigency can get a similar effect already. One could also be forced to make a HIGH DC (25+yourHD+spell level or something; so it scales with level) opr lose all actions that turn (since you instead must concentrate for a turn lest the power of the magic damages your pysche, or something). Yeah I quess it is cheese and I wouldnt implement it into a game for the PC's to use (but letting a creature somehow have this as a supernatural ability could be fun and challenging for my overly powerful PC's)... Just wnated to get some feedback as to a balanced version of this (for I am sure there is one)...
 
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There are numerous classes/feats/etc that could whittle down whatever number we put on there right down to 1 (or possibly zero). At which point any spell in a wizards arsenal becomes immediate cast.
Ixnay on the Eeze Chay.

Yeah there are ways to lower metamagic but most of those ways are for either a school of magic or ONE or TWO spells. That isnt very many spells thats definetely NOT a WHOLE ARSENAL.

If there is abilites/feats/etc. that actually whittle down a spellcasters WHOLE ARSENAL of spells (in terms of casting metamagic variants of those spells) then I would like to know what combos those are (cause I am sure I am missing something; i know the duskblade is awesome for casting quickened spells though).
ALso, one could add a simple line to the feat description "Special: this feats increase to spell level cannot be decreased by any ability feat, or any other means."
 
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Although things will get ridiculous with epic level spell slots.

Yeah epic levels would be crazy, but heck epic levels should be like that (in my eyes; although epic casting is pretty good, in terms of how unrestrictive it is). In fact maybe it should be an EPIC FEAT. I mean a lv70 wizard casting a meteor storm as an immediate action somehow seems appropriate (just imagine what he is fighting can cast; my mottoe is "If PC's have it then NPC's do as well). I knwo that it is not the damaging spells per se that are up for the most abuse andI am sure there is a written spell out there they will casue havoc in conjucntion with the proposed feat, but making it be HARD to cast is appropriate (a high DC faiulure means lose an action AND take 1d4 damage to your primary casting ability)
 

You CAN cast a quickened spell and an instant spell in the same round (Too much?)
Yes. Why the exception?

Take out the extra spell per round, make it cost six levels or so, and make it an epic feat. Then it's basically a feat that quickens a spell and readies it. At that point, I'd say it's fair.
 

That line must go. An immediate action takes up your next swift action. A Quickened spell is a swift action. Getting to cast both is getting extra actions in your round.
The whole feat you propose would never be used in any campaign of mine, but it might be allowed by others. After all, there's even rumored to be people who allow the Celerity line of spells...
 


As others have said, it's broken up until Epic levels. There are just too many ways to cast high level spells using low-level slots, especially if one isn't limited to a single class's list. Combining this with Divine Metamagic could really break the game, even at Epic levels.

The only way I can see this not being OP is if everything else was balanced around it. Such a task would be nothing short of incredible to make work.

Actually, if you're going to allow it for regular characters then NPC's should have access to it too. Have fun fighting enemies with it!
 

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