Feat: Power Strike

Jens said:
It doesn't make sense to me if you can hit twice as hard when spring attacking than you can when attacking without springing. So I don't think the original suggestion makes too much sense.

I interpret SA as allowing you to spring any time you take the attack action, ie you don't have to move before _and_ after the attack. So in practice, you would beable to use this new feat at any time (except during a full attack).

Alternatively, it could be altered a bit to resemble Rapid Shot (Rapid Strike: Req. BAB +11 and Whirlwind; make two attacks instead of one, both at highest attack bonus -2) with the obvious extension to Lightning Strike (req. BAB +16 and Rapid Strike; make three attacks instead of one, all at highest attack bonus -5). I have no idea if this is balanced, but my Rapid Strike should be equivalent to comrade raoul's Lightning Strike (-2/-2 is about as good as -0/-5). Lightning Strike is hopefully more powerful.

I think I like the Rapid Strike name, and the 0/-5 mechanic. :) I might even replace the existing Rapid Strike feat on my web page with it. (You don't mind, do you, Comrade Raoul?)


RAPID STRIKE

You are skilled at making fast attacks with a melee weapon.

Prereqs: BAB +11, WF, Dodge, Mob, SA, Expertise, WWA, Int 13+, Dex 13+

Benefit: When you take the attack action (not a full attack) with a melee weapon with which you have Weapon Focus, you can make an additional attack roll at a -5 penalty. You can combine this with other feats that make use of the attack action, eg Spring Attack.

Normal: You only get one attack roll when you take the attack action.

Special: You can take this feat multiple times. Its effects do not stack. Each time you take this feat, it applies to a different weapon with which you have Weapon Focus.

The iaijutsu master's One Strike, Two Cuts ability is basically Rapid Strike (katana).

(Why do people feel the iaijutsu master is broken, out of interest?)
 

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Not at all. Glad you like it. :)

The really nice thing about this version, I think, is that it provides a good reason to have Whirlwind Attack at high levels -- it always bothered me that Whirlwind Attack tended to get eclipsed more often than not as characters started getting more iterative attacks, and found it better to focus on one opponent than to do a bit of damage to several.

By the way, I think people tend to call the iaijutsu master broken mostly because of that ability (was it called "Strike from the Void"?) that let you add your Cha modifier to each of your Iaijutsu Focus damage dice. That, combined with One Strike, Two Cuts and Strike with No Thought scared some players because it made it possible to tweak an iaijustu master who could reliably deliver hundreds of points of damage before fights even started.
 
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