I don't have the PH2 yet, so I'm just going off your descriptions.KarinsDad said:I was reading through the plethora of feats that WotC came up with for PHB II and found quite a few that I consider either broken or not worth the paper they are written on:
Crossbows suck pretty much, as is. You don't get Strength bonus with them, and you don't get multiple attacks. Allowing someone to take a feat to make them a little better doesn't seem that wrong to me.Crossbow Sniper: 1/2 Dex modifier on specific bow damage. Weapon Specialization gives a +2 to damage for one weapon, but it is limited to Fighters. This feat can be more powerful and is not limited to Fighters. A high level 26 Dex PC would do +4 damage with this feat. Even at low level, it is the equivalent to Weapon Specialization, but it can get better as the character increases level. And, it stacks with Weapon Specialization and Greater Weapon Specialization.
Finally something that makes using a shield worthwhile, compared to greatsword.Shield Ward: Add Shield AC to touch AC and on checks to resist bull rush, disarm, grapple, overrun, and trip. This is really potent.
According to your later post, you need to be 18th level to take this feat. At 18th level, wizards are tossing around meteor swarms, wishes, time stops, disjunctions, and banshee wails. Give the fighter SOMETHING to do, won't you?Weapon Supremacy: +4 versus Disarm, can use normal weapon in Grapple, can add +5 to an attack after first in full round attack, can Take 10 on a single attack roll per round, +1 bonus to AC.