It's a slightly outdated term. In 3.0, composite bows built with a strength bonus to damage were referred to as mighty composite bows.Question said:Wait....what is mighty composite bow? I havent heard of it before.
So a character who's spent 12 ranks in a skill gets an extra combat bonus for a potentialy risky tactic? Doesn't sound too bad given you need to be 9th level at least.KarinsDad said:Acrobatic Strike:
Bows get full strength anyway at the cost of Gold, and Crossbows also need a feat to fire at a more reasonable rate. Certaintly not a table breaker.KarinsDad said:Crossbow Sniper:
What do you have to do to qualify for this one? Have Evasion and X ranks in Hide? Seems reasonable, and given that finding a good hiding spot can be hard in the middle of a battle, it's not nessessarily going to work. Besides, think hollywood movie where big explosion obscures the field for a moment and bad/good guy finds a spot to hide. I like this.KarinsDad said:Cunning Evasion:
Not only is constant moving a good tactic, but this feat counters some of the abilities of many classes that require little to no movement (Dwarven Defender and Kalashtar Substitution SoulKnife to name two off the top of my head). Now, I'd like to know the reqs, and mechanicly how it works, but tis certaintly isn't a metagame thing as you explain it, it's a sense of combat tactics and taking advantage of an unmoving opponent (who rightfully should be taken advantage of)KarinsDad said:Defensive Sweep:
Flavor seems odd, but again, what are the reqs? Doesn't seem too out of balance, as it's only a single spell, and it doesn't let you bypass the maxes of Dispell anyway, so eventualy it becomes useless if it didn't do more.KarinsDad said:Elven Spell Lore:
Well, I know I'm buying the PHB II now. It looks like there are feats that are worth taking at higher levels now, and more options to make entertaining characters. I don't see any of these as game breaking, only different. I think you're missing the point of some of the qualifications of these feats, and it's hard looking at them outside of how you qualify for them. Whilrlwind attack is one of the most powerful feats in Core, but no one screams broken (at least that I hear) because it requires what, 5, 6 feats and a BAB +8 to get? Non-fighters will get it after 12th, fighters at 8th if they get the other feats first, which takes up a lot of their feats.KarinsDad said:The concept of introducing feats that are more useful and potent than core rules feats is a bad idea.
I won't even bother to go into the rest of the non-general feats. Needless to say, the "Bigger, Badder, Better" and the "Let's put any stupid idea we can think of down" syndromes have hit big time with regard to feats in the release of PHB II. JMO. YMMV.![]()
AKA strength bow. (Read the entry under composite longbows and shortbows)Question said:Wait....what is mighty composite bow? I havent heard of it before.
KarinsDad said:Acrobatic Strike:
Crossbow Sniper:
Cunning Evasion:
Defensive Sweep:
Elven Spell Lore:
Fiery Ki Defense:
Hindering Opportunist:
Indomitable Soul:
Keen Eared Scout:
Leap of the Heavens:
Mad Foam Rager:
Melee Weapon Mastery:
Overwhelming Assault:
Ranged Weapon Mastery:
Weapon Supremacy:
KarinsDad said:Fighters have lots to do at those levels. The problem with the feat is not just that it does so much as it does so much disjointed unrelated stuff.
Particle_Man said:PHB II has the most useful collection of high level feats in D&D. Bar none.
KarinsDad said:As noted, why would any Fighter take Greater Weapon Focus at level 8 when they can take Weapon Mastery at level 8 which is more powerful than Greater Weapon Focus and Greater Weapon Specialization combined?
KarinsDad said:I do not disagree with this statement.
I do think that some of their feats like Weapon Mastery and Weapon Supremacy were not well thought out.
As noted, why would any Fighter take Greater Weapon Focus at level 8 when they can take Weapon Mastery at level 8 which is more powerful than Greater Weapon Focus and Greater Weapon Specialization combined?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.