KarinsDad said:
Acrobatic Strike:
Crossbow Sniper:
Cunning Evasion:
Defensive Sweep:
Elven Spell Lore:
Fiery Ki Defense:
Hindering Opportunist:
Indomitable Soul:
Keen Eared Scout:
Leap of the Heavens:
Mad Foam Rager:
Melee Weapon Mastery:
Overwhelming Assault:
Ranged Weapon Mastery:
Weapon Supremacy:
I really think you are getting a bit too hyper about this.
My comments:
Acrobatic Strike : A whole feat to get a plus four in limited(but easily acheiveable) circumstances. No problem
Crossbow sniper: Miniscule damage. Crossbows are so far behind bows even with this featt they are still non-viable.
Cunning Evasion: This is a bit much, I might agree, but again it is a feat. If a rogue i my game wants to take it, I would probably let them. It would need to be figured out when the Rogue took it, though.
Defensive Sweep: This is an AoO, of which most fighters get a whole one per round. But it is an excellent way to get more attacks, and at top BAB, even. But since it is 15th level, go for it. You should get something nice at 15th level.
Elven Spell Lore A good feat, but not totally a problem. I must admit I am annoyed at the 'elven magic' is superior Bull, but Int 17 is prettty much a given for any wizard. It is also mostly useless for spontaneous casters.
Hindering Opportunist. I agree it is mostly useless, and I will never take it.
Fiery Ki Defense I was wondering if you were serious about 'broken' It is a 10th level ability, and requires a use of stunning fist every time. Plus it is a pathetic 1d6 damage.
Indominable soul is quite powerful, I agree, but you do have to take two feats to get it, also (or one if a ranger) For the third spot in a feat chain, it is not too bad.
Keen Eared Scout Not a bad feat, overall. (Teh +5 versus Invisible is not bad) but I would probably never take it.
Leap of the heavens: Am I missing some kind of massive Combat-related Jump skill synergy or ability? Otherwise, who really cares.
Mad Foam Rager: Considering this obvioulsy means a spell or ability targeting or affecting you directly, I don't see a big problem. Sure you can live one more round after you fail your save-or-die spell, but how could you possibly be healed or have the effect dispelled? Even if it is delayed, it is still an instantaneous spell and cannot be dispelled. So maybe you can tkae them with you.
Melee Weapon Mastery: Other than saying this should really say Fighter 8th, I have no problems with it.
Overwhelming assault: Again +15 BAB, repeat +15 BAB. Good ability for a high-level feat. You know, Persistant spell is better than extend spell. the extra +5 level adjustment balances it.
Ranged weapon mastery: See Melee weapon mastery above. Also remember you need WF and WS for every weapon you use this with.
<<Getting tired and skipping tothe end>>
Weapon Supremacy: 18th level and a good amount of feats. Great abilities, which, unlike you say a mixed-bag, are preciselythe kind of abilities other classes get with their spells.
Bonuses on SR checks
Taking ten on concentration checks
and so on.
It is a very nice feat, especially consideringthe hell you ahve to go through to get there. (18 levels of fighter is a lot) And still probably not wiorth it.