comrade raoul
Explorer
A little, because a Melee Weapon Mastery isn't an especially high-level feat: it's not much tougher to get than some of the more powerful PH feats, like Improved Critical, but if it stacks with Focus and Specialization, it's much stronger than them. There are some good reasons not to like this: very good but easily accessible feats give characters a big disincentive not to take them, resulting in more characters who make those choices. It's a homogenizing, problematic influence.Mouseferatu said:There are plenty of other high-level fighter feats in PH2. Does it really matter that this one in particular is available to multiclased fighters?
(For example, let's say you designed a feat like this:
AWESOME [GENERAL]
You're just an awesome dude, in general.
Benefit: You gain a +4 bonus to all ability scores.
Special: You may only choose this feat at first level.
This would be a terrible feat because it basically removes the feat everyone gets at first level: characters who don't choose Awesome are massively penalized compared to those who do. Characters have one less opportunity to individuate themselves.)
Another problem is what gets done to the first four levels of fighter, which provide an extremely quick way to get very large attack and damage benefits -- if a fifth-level character takes four levels of fighter to get Specialization and Mastery, he gets +2 to attack, +4 to damage, and two feats of choice. If the same progression were presented as a five-level prestige class, it'd be unequivocally broken.
Finally, I think Melee Weapon Mastery is just more interesting when it doesn't stack: it gives fighters a reason to branch out in a way that they wouldn't have if they were also proportionately more effective with their single, chosen weapon, and it's still a perfectly powerful, appealing feat by virtue of the other feats it's a prerequisite for.
So in light of all that, and the feat's flavor text, I'm wondering, if any insiders can answer: did Wizards intend for Melee Weapon Mastery to stack?