BryonD
Hero
Effective enchanter bad guys don't target the PCs with their enchantments.SidusLupus said:Enchanter NPCs got screwed over if a PC takes the feat.
Effective enchanter bad guys don't target the PCs with their enchantments.SidusLupus said:Enchanter NPCs got screwed over if a PC takes the feat.
Derren said:You know, generally when you have to go epic to defend a combination then you can be sure that it is overpowered.
I completely disagree with this statement.KarinsDad said:The concept of introducing feats that are more useful and potent than core rules feats is a bad idea.
No-Brainer? Only if all you care about is defending against a few spells. Especially characters that specialise a lot (something you basically need to do if you want to be effective in the things you can do) don't have so much liberty with their feats.Kerrick said:Ooh.. I found this when I was looking at the barbarian a little bit ago. Give Steadfast Determination to a 14th-level barbarian (he gets Indomitable Will, which grants +4 to save vs. enchantment spells in a rage). So, while raging the barbariang gets: +2 + (modified) Con bonus to all Will saves, and +4 vs. enchantment spells (most of which have... Will saves).
Or the ranger - they get Endurance for free at 3rd level, making this (SD) a no-brainer, basically free feat. They can also take Indomitable Soul for the cost of ONE feat (Iron Will), which is one they'd probably take anyway to shore up that low Will save.
I'll let you all come to your own conclusions.
All right. My conclusion is that these feats look nowhere close to being overpowered, although I'd need to see them in play to be certain.Kerrick said:I'll let you all come to your own conclusions.
My conclusion would be that the hypothetical Ranger player made some pretty weak feat choices. As few feats as Rangers get, if they put that many into shoring up Will saves they will be *very* weak in offensive combat. Your example uses *three* feats. Sure, Ranger X will never fail a Will save, but then Ranger Y is coming out with Improved Precise Shot, Greater Manyshot, etc. Personally, I would put my money on the strong offense; even from a defensive standpoint, improved Will saves are far less useful than Armor Class, for example. :/Kerrick said:...Or the ranger - they get Endurance for free at 3rd level, making this (SD) a no-brainer, basically free feat. They can also take Indomitable Soul for the cost of ONE feat (Iron Will), which is one they'd probably take anyway to shore up that low Will save.
I'll let you all come to your own conclusions.
Ranes said:I've never played a monk. No player in one of my games has ever played a monk. I've read and re-read this feat. I've re-read ki strike and damage reduction. I just don't understand the benefit. Every time I read the benefit part of the feat entry, I keep thinking, there has to be either something missing or there's a superfluous word somewhere, because all I see is a contradiction. Any help would be appreciated. I'm unused to reading D&D rules and being confused (which is not, of course, the same as not being confused but being wrong). Still, first time for everything.