Feat progression for a 2-Hander Fighter?

malichai

First Post
Anyone have recommendations for a good feat progression for a fighter using a Halberd? One of our players is using a halberd and is about level 7 and is trying to figure out where to take things. He's already gone the Great Cleave route, and lacks the intelligence for any of the expertise stuff. Stats are 17 str, 11 dex, 14 con, 16 wis, 10 int, 10 cha.

Feats can come from any of the splatbooks or netbook of feats or if you have another source on the web let me know and we could probably get our DM to let him use stuff from there.

He is basically the only frontline fighter we have, besides a homebrew psionic monk.

Thanks!
 
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What is he, a masochist? :D

1) he doesn't have a reach weapon

2) he doesn't have the Intelligence for the entire Expertise tree of feats

3) the only special quality of his halberd is that it's a trip weapon, but he doesn't have acces to Improved Trip (see 2)

4) he doesn't have the Dexterity for the entire Dodge tree of feats


Sounds like unless he takes Monkey Grip his main line of progression would be within the Power Attack tree: Sunder, Power Lunge, etc.


Is he really attached to his halberd? Glaive does the same damage, but is a reach weapon. Add on Combat Reflexes, and he becomes a formidable opponent. Sword & Fist has the Duom, which threatens both at 10' and 5'.
 

I've found Hold the Line (from Sword & Fist) to be an excellent feat for slow fighters with polearms. Especially if you ready an action against a charge... one readied attack for double damage AND an AoO (which might be double-damage as well depending on the DM)!

The main problem is that you need Combat Reflexes to get it. There's nothing stopping you from choosing it, it's just a "dead feat" unless you get a Dex improvement item (a +4 item, or a +2 item and +1 Dex for 8th level).

As a fighter, there's also nothing wrong with getting a Glaive for reach, and a Halberd for setting vs a charge. Then pick Quick Draw to whip out the one you need for the situation!
 
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You have to think of a halberd like a civilized great axe as opposed to as a pole arm. It looks like one, but it doesn't work like one. Think of him as a great axe or greatsword fighter.

Heck, give him the Gigantic Weapon feat from the Netbook of Feats and do your best Anime impression with a halberd that weighs half as much as you do. Connect with that bugger.

Focus/Specialization, Improved Critical, Power Critical, Iron Will (do not let enemies dominate you, very bad bad mojo), and whatever prerequisite feats he needs for the prestige class he is eyeing if any.

If not, as someone said, he's going to be sucking up a lot of pain, so give him some Giant's/Dragon's Toughness feats and play a zealot who just won't go down.
 

He has iron will and power attack and such... any suggestions for prestige classes to eye? From one of the books or another online source?
 

There's a fighting style in the Quint Fighter that is polearm based. If your DM would allow it it would be great for you.
 

Sweet! Crothian is weighing in, thereby validating this thread. :) I'm afraid I'm not familiar with Quint Fighter though. Where can I find it?
 

malichai said:
Sweet! Crothian is weighing in, thereby validating this thread. :) I'm afraid I'm not familiar with Quint Fighter though. Where can I find it?

Thanks for the compliment, by my opnion is as validating as the others.

Quintessential Fighter is a book by Mongoose Publishing. It's all about the fighter. from new feats and presitige classes , to character concepts and fighting styles. Fighting styles are abilitis that are add ones. Each has five tiers, you need wisdom bonus equal to the tier (so your character can get to tier 3 with no additional wisdom increase). You need certain feats, skills, and abilities for each style. Then each tier gives an additional ability.
 



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