Endur
First Post
Improved Smiting is the feat you want (Complete Divine). +1d6 smite damage. Smite attack overcomes DR x/good creatures (demons and devils).
Definitely get Divine Might. Get Extra Smiting at level 9 and level 12 and level 15 and level 18 (it stacks). With your 20 charisma, its well worth it.
Don't worry about Cleave. I would not touch a second divine feat, keep your turns for divine might and the occassional turn undead when your cleric isn't available or is out of turns.
If you don't do mounted combat very often, then the Mounted feats are mostly flavor. If you didn't have the Reroll feat, I would have recommended Mounted Combat as the extra 1st level feat.
Feats for a Human Paladin
1: Power Attack 1: Reroll Feat
3: Improved Smiting
6: Divine Might
Definitely get the 5 ranks of Knowledge Religion: good flavor and helps turn undead.
Your character does not qualify for Extra Smiting before 9th level because Extra Smiting and Divine Might aren't available to level 4+, and you want to take Divine Might at level 6.
Definitely get Divine Might. Get Extra Smiting at level 9 and level 12 and level 15 and level 18 (it stacks). With your 20 charisma, its well worth it.
Don't worry about Cleave. I would not touch a second divine feat, keep your turns for divine might and the occassional turn undead when your cleric isn't available or is out of turns.
If you don't do mounted combat very often, then the Mounted feats are mostly flavor. If you didn't have the Reroll feat, I would have recommended Mounted Combat as the extra 1st level feat.
Feats for a Human Paladin
1: Power Attack 1: Reroll Feat
3: Improved Smiting
6: Divine Might
Definitely get the 5 ranks of Knowledge Religion: good flavor and helps turn undead.
Your character does not qualify for Extra Smiting before 9th level because Extra Smiting and Divine Might aren't available to level 4+, and you want to take Divine Might at level 6.