Feat recommendations (necromancer)*feats done now possesions?*

I was going to recommend philip reed's excellent and free Forbidden Arcana: Necromantic Feats, but discovered it is no longer available for sale! Anyone know what's up with that? :confused:
The work is based on Encyclopedia Arcana - Necromancy: Beyond the Grave, which I found to an excellent book although to be frank it's necromantic feats are it's best feature and reed's document has them in a more refined and expanded form.
The idea behind necromantic feats is that they are necromancy-related feats that are more powerful then ususal feats, but every time you use them you have a chance to be "tainted" with necromantic effects. The result, IMHO, is very cool.
N:BtG also has lots of other options for necromancers (such as more spells).
 

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On the spell schools, I'd drop enchantment and evocation. The former doesn't affect undead much and blasting people is not as much fun (not to mention, not that effective in 3e) as making the spirits of the underworld eat their faces. Or maybe that's just me :D
 

Yeah, Enchantment is pretty much the most opposed school to Necromancy and Evocation is the least useful school in general. Instead of Evocation, Illusion would also work, but I think it complements Necromancy nicely, so would rather keep it.


Conjuration!? You cannot really think about dropping Conjuration! :eek:

Abjuration, Conjuration, Divination and Transmutation are the four schools, which should never be dropped! :D


As for feats, well Spell Focus and Greater Spell Focus in Necromancy sounds like a good idea for sure. Other than that... whatever you need for your PrC and Empower Spell (and be it for Ray of Enfeeblement and False Life alone). Chain Spell is also quite nasty with some Necromancy spells. Quicken Spell is good to have at higher levels in any case, as is Improved Initiative. Great Fortitude is also something a wizard can always use as is Greater Toughness.

Not sure, what kind of feats there are in Libris Mortis, but I'm sure there will be some useful stuff for a Necromancer.

Bye
Thanee
 

Thanee said:
Abjuration, Conjuration, Divination and Transmutation are the four schools, which should never be dropped! :D
I think Divination is dropped least often anyway.

'cause it's not allowed.
 


Conjuration summons stuff. Necromancy summons stuff. He's a necromancer, he can summon stuff, why summon more, different stuff, especially if he has 4 corpsecrafter feats? His Undead Minions will be +4 str, +2 hp/die, +4 turn resistance, 30' speed, etc, why summon anything weaker?

Utility spells from conj? Well, I'd rather use Illusion, for the most part, but maybe thats just me.
 


Seeten said:
Conjuration summons stuff.

See, Conjuration is not just summoning stuff (as in creatures).

Conjuration includes spells like Mage Armor, Glitterdust, Web or Dimension Door, too.

For Dimension Door alone it's worth to keep that school. IMHO, of course. :D

Bye
Thanee
 


There's a combo with Vampiric Touch, Chain Spell (Complete Arcane) and Reach Spell (Complete Divine) which is worth doing. It'll net you something on the order of 140hp for one hour. Or a good deal more if Sudden Maximized.
 

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