HoboGod
First Post
Furthermore, what's stopping you from adjusting an encounter to challenge a tank that can hold his own?
What I'm saying is that I don't have to adjust the encounter. Wizards are so frail that I don't need to do attack them any differently, I just need to attack them relentlessly. With dangerous terrain and monsters who exist in the extremes of these terrains as the staple of DnD, I'll eventually kill a wizard by playing the averages, not necessarily true of tanks. I'm not countering wizards, the majority of monsters which adventurers are expected to encounter are countering the wizards.
You noted that there were a lot of ways to use monsters to counter a wizard's abilities; you can do exactly the same thing against a strong fighter. Offhand, throw a spellcaster at him and see how he likes a Deep Slumber.
Yes, the party will eventually come across things which cast things like Deep Slumber, but spells like that shouldn't kill a tank until after everyone else is incapacitated as well. A black dragon which casts True Strike and slaps a wizard with full BAB power attack, now THAT gets messy. The wizard better pray that it makes the DC 16 spellcraft check to identify what the dragon is trying to do, then pray again it has something like mirror image prepared, then pray one last time that the dragon picks the wrong target.
With that said, I'm not trying to argue that a Feat Rogue 2/Fighter 2/Psychic Warrior 2 would be a broken, out-of-control mass murderer of DM encounters if class bonus feats stacked like that, I just think it's better to give tanks and beatsticks a shorter leash than boomsticks.